Version 10.6.3 — December 29th 2017

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Surreal
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Re: Version 10.6.3 — December 29th 2017

Post by Surreal » Fri Dec 29, 2017 3:17 pm

otter wrote:
Fri Dec 29, 2017 1:40 pm
I'm throwing in some tweaks to the time-of-day change in response to player feedback, too.
[~] Adjusted the light/dark periods for the time-of-day system update implemented on October 2nd.

Let us know your thoughts on the new time-of-day adjustments.

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Ämeen
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Re: Version 10.6.3 — December 29th 2017

Post by Ämeen » Fri Dec 29, 2017 3:36 pm

Very cool.

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haraldo1
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Re: Version 10.6.3 — December 29th 2017

Post by haraldo1 » Fri Dec 29, 2017 4:42 pm

Good work, this update will help a lot of things.

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Re: Version 10.6.3 — December 29th 2017

Post by TeodoraMk » Fri Dec 29, 2017 7:42 pm

Wow. Keep up the great work!

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SteelMan
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Re: Version 10.6.3 — December 29th 2017

Post by SteelMan » Fri Dec 29, 2017 9:04 pm

Great job.

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hunk muffin
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Re: Version 10.6.3 — December 29th 2017

Post by hunk muffin » Fri Dec 29, 2017 9:19 pm

Good update, great work otter

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Re: Version 10.6.3 — December 29th 2017

Post by goldencandy610 » Fri Dec 29, 2017 9:27 pm

Surreal wrote:
Fri Dec 29, 2017 3:17 pm
otter wrote:
Fri Dec 29, 2017 1:40 pm
I'm throwing in some tweaks to the time-of-day change in response to player feedback, too.
[~] Adjusted the light/dark periods for the time-of-day system update implemented on October 2nd.

Let us know your thoughts on the new time-of-day adjustments.
It looks dope Surreal :)

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tagtag
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Re: Version 10.6.3 — December 29th 2017

Post by tagtag » Fri Dec 29, 2017 11:24 pm

otter wrote:
Fri Dec 29, 2017 3:16 pm
tagtag wrote:
Fri Dec 29, 2017 3:02 pm
Is tackle synced victim side or tackler side? Do I have to hit the victim on their screen (as melee isn't synced, usually this is how it works) or on my screen?
It's on your side, i.e. - when you give damage instead of when the player takes damage. Whilst it's not ideal, it's a better than having it victim side - we tried both methods and the latter was just impossible to work with in practice.
Yes, absolutely, tested it out and I quite like it to be honest. Great way to solve it in my opinion. Praise this update.

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Re: Version 10.6.3 — December 29th 2017

Post by josef » Sat Dec 30, 2017 1:14 am

n i c e

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DaveonTerry
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Re: Version 10.6.3 — December 29th 2017

Post by DaveonTerry » Sat Dec 30, 2017 2:04 am

Oh, my suggestion for the /tackle went through! Good stuff boys.

Although I really wanted it "Faction exclusive" only, but let's see how far this cmd will take us.

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Re: Version 10.6.3 — December 29th 2017

Post by otter » Sat Dec 30, 2017 2:34 pm

DaveonTerry wrote:
Sat Dec 30, 2017 2:04 am
Oh, my suggestion for the /tackle went through! Good stuff boys.

Although I really wanted it "Faction exclusive" only, but let's see how far this cmd will take us.
What sense would making it faction exclusive make? If one person can tackle, logically every other person should be able to.

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Re: Version 10.6.3 — December 29th 2017

Post by Remorse » Sat Dec 30, 2017 5:00 pm

Good stuff.

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DaveonTerry
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Re: Version 10.6.3 — December 29th 2017

Post by DaveonTerry » Sat Dec 30, 2017 5:10 pm

otter wrote:
Sat Dec 30, 2017 2:34 pm
DaveonTerry wrote:
Sat Dec 30, 2017 2:04 am
Oh, my suggestion for the /tackle went through! Good stuff boys.

Although I really wanted it "Faction exclusive" only, but let's see how far this cmd will take us.
What sense would making it faction exclusive make? If one person can tackle, logically every other person should be able to.
Initially the suggestion was to make the tackle force an anim on a player. Hence why it would've been better to keep it faction exclusive.

But you've omitted the force animation to eliminate the RPG factor, which is good.

But then comes the question on why the tazer would inevitably freeze the character, when there is real life footage of people actually tolerating the volts.

But hell of a job, Otter. I myself appreciate the time you put into this to make it happen.

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Re: Version 10.6.3 — December 29th 2017

Post by Noble » Sat Dec 30, 2017 5:28 pm

Great work!

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Re: Version 10.6.3 — December 29th 2017

Post by Leen » Sun Dec 31, 2017 11:53 am

Good job.

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