Version 10.6.9 — 13 May 2018/14 May 2018

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Chanel
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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Chanel » Sun May 13, 2018 8:55 am

Are new skins going to be release aswell? Pweasy weasy

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Spectre » Sun May 13, 2018 10:06 am

Good update.

Hopefully, there will be less (to no) annoying cases of /tackle abuse. Trollers can use it in the middle of a gun fight and force the shooter into the animation, but we can report them. It might be a bit too annoying for few people when they might lose their stuff due to this scenario, though. But yeah, I agree with not limiting roleplay.
Chanel wrote:
Sun May 13, 2018 8:55 am
Are new skins going to be release aswell? Pweasy weasy
It’s mentioned in the full changelog’s first two lines.

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by B`O. » Sun May 13, 2018 10:25 am

Great work my man.

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Dov98 » Sun May 13, 2018 11:35 am

I love it, can't wait for an update.

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Sheffield » Sun May 13, 2018 11:47 am

Great update!

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Lemon » Sun May 13, 2018 11:49 am

How do we replenish our handcuffs after using both pairs we have? Assuming I gave my two away, how do I get two more? /duty?

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Hikari » Sun May 13, 2018 12:40 pm

Amazing work otter.

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Helius » Sun May 13, 2018 12:48 pm

Great update.

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Conwell » Sun May 13, 2018 12:54 pm

im excited for weapon damage changes, hopefully UZI damage will be increased

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by otter » Sun May 13, 2018 1:10 pm

knppel wrote:
Sat May 12, 2018 11:13 pm
Last time I checked it was "kickoffradio", not "FROM". was only the radiohelp adjusted (if so, then it is not correct) or did the actual command change?
Just a typo in the changelog.
Marauder wrote:
Sun May 13, 2018 8:40 am
I do have a few questions, though

- Are handcuffs status saved when going off duty, or replenished when doing /duty?
- Are they automatically replenished back when you put someone in jail/prison? Or do you need to unhandcuff them first?
- If a civilian is handed cuffs by a cop, do those save when they log off?
- Are beanbag shotguns sharing the same model as the regular shotgun?
- If you're in a law enforcement faction, you'll have two handcuffs on you when you log in regardless of whether you're on duty. When you go off duty, you don't lose them. When you do /duty, the amount you have is is overwritten and set back to the default value of two.
- No, you have to /unhandcuff them to get the restraints back.
- No.
- Yes, there's no other option at this time.
Brandon_Capra wrote:
Sun May 13, 2018 7:34 am
Coming back strong.

I hope the new handcuff commands were added to /factionhelp because it's going to be hard remembering.
They're fundamentally the same, I only added macros for /handcuff and /unhandcuff (/hc, /uhc ) and the /myhandcuffs & /passhandcuffs (/mhc & /phc) commands.
Chef Lemon wrote:
Sun May 13, 2018 11:49 am
How do we replenish our handcuffs after using both pairs we have? Assuming I gave my two away, how do I get two more? /duty?
/duty - yes.
Conwell wrote:
Sun May 13, 2018 12:54 pm
im excited for weapon damage changes, hopefully UZI damage will be increased
Most def.
Inked wrote:
Sat May 12, 2018 7:03 pm
I assume there's nothing different with /tie and you can still do that freely at the moment like the old restrain system?
No change there.
DONT TREAD ON ME wrote:
Sat May 12, 2018 8:02 pm
Cool. I hope cops lose the insane amount of ammo we get when /dutying.
On the agenda.

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DONT TREAD ON ME
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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by DONT TREAD ON ME » Sun May 13, 2018 1:23 pm

otter wrote:
Sun May 13, 2018 1:10 pm
DONT TREAD ON ME wrote:
Sat May 12, 2018 8:02 pm
Cool. I hope cops lose the insane amount of ammo we get when /dutying.
On the agenda.
Great. About two years ago I made a post about adding a realistic ammunition count to match the damage system. I suggested these values.

120 bullets for MP5 (4 mags)
200 bullets for M4 (4 mags)
50 bullets for handgun
50 bullets for shotgun

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by Eric » Sun May 13, 2018 5:17 pm

good stuff!

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by danielswe » Sun May 13, 2018 5:39 pm

Really nice job with this update, Otter and everyone else involved. Could this site also be updated with the new skins? https://ls-rp.io/newskins.php.
I also think that it is a good time to make a decision on bringing back the trains. A suggestion was posted six months ago today about bringing them back, link: https://forum.ls-rp.io/viewtopic.php?f= ... 6#p8212204. The decision on bringing back the trains has been long overdue, I don't even know why they were disabled in the first place.

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by DizzyDude » Sun May 13, 2018 6:35 pm

Now this update is just great.

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Re: Version 10.6.9 — 13 May 2018/14 May 2018

Post by goldencandy610 » Sun May 13, 2018 7:12 pm

what I would like to see in revision 10.6.9 is that the /siren is on the dashboard instead of the roof would be dope to see get added into the server. :)
Last edited by goldencandy610 on Sun May 13, 2018 8:09 pm, edited 4 times in total.

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