Faction Management Update JULY 2018

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Badman Mike
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Re: Faction Management Update JULY 2018

Post by Badman Mike » Tue Jul 03, 2018 6:51 am

props to whoever thought of the new system lets hope it runs smoothly

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Malfoy
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Re: Faction Management Update JULY 2018

Post by Malfoy » Tue Jul 03, 2018 7:55 am

Great update.
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Re: Faction Management Update JULY 2018

Post by MinecraftingMichael82181 » Tue Jul 03, 2018 8:01 am

Jakey wrote:
Mon Jul 02, 2018 11:54 pm
Any questions or concerns can be forwarded to myself or Faction Management Council.
Hey!

We haven't seen much in the realm of faction take downs over the past year or so. Has FM's mindset on this changed? Are faction take downs looked at as a course in roleplay, something that happens to every faction, or are they a punitive measure for poor roleplay/unrealistic roleplay/being too brazen? Is there any work going on in this realm?
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Re: Faction Management Update JULY 2018

Post by ReseT » Tue Jul 03, 2018 8:47 am

Congrats to Zetas.
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Brooks
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Re: Faction Management Update JULY 2018

Post by Brooks » Tue Jul 03, 2018 9:08 am

Excellent news. This update is very refreshing.

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Lloyd_Burton
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Re: Faction Management Update JULY 2018

Post by Lloyd_Burton » Tue Jul 03, 2018 9:45 am

Congratulations to Zetas! The new system seems interesting.

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Re: Faction Management Update JULY 2018

Post by almightybounter » Tue Jul 03, 2018 10:13 am

The system seems really promising. Congratulations to Fractilla & the team.

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Re: Faction Management Update JULY 2018

Post by PeterPergo » Tue Jul 03, 2018 10:47 am

I like it

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Re: Faction Management Update JULY 2018

Post by Gragas » Tue Jul 03, 2018 12:08 pm

Love the update.

Congratulations Zetas Vieja Escuela.

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Re: Faction Management Update JULY 2018

Post by Ämeen » Tue Jul 03, 2018 12:53 pm

Very nice.
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Re: Faction Management Update JULY 2018

Post by Ruskie » Tue Jul 03, 2018 1:46 pm

2 points for a chop shop is a bit steep given that next to nobody uses those and they were just fine when factions received them as a perk.
It's good to see factions will have something to work for even after they get stickied. :)
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Re: Faction Management Update JULY 2018

Post by budala. » Tue Jul 03, 2018 2:01 pm

Jakey wrote:
Mon Jul 02, 2018 11:54 pm
On top of that, we are going to be allowing some unofficial factions and/or solo role-players to role-play manufacturing some drugs that are more commonly found outside of large organizations. This will promote types of groups like meth rings, small time marijuana dealers, etc.
Thats lovely. When will we be able to apply?
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Re: Faction Management Update JULY 2018

Post by Project-P » Tue Jul 03, 2018 2:18 pm

How will solo RPers be able to apply for the weekly 4 ounces?
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Re: Faction Management Update JULY 2018

Post by Ämeen » Tue Jul 03, 2018 2:40 pm

Swervo. wrote:
Tue Jul 03, 2018 2:18 pm
How will solo RPers be able to apply for the weekly 4 ounces?
Here, pal.

https://forum.ls-rp.io/viewtopic.php?f=658&t=658540
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Re: Faction Management Update JULY 2018

Post by Dov98 » Tue Jul 03, 2018 3:16 pm

The Chief wrote:
Mon Jul 02, 2018 11:56 pm
Spot on update. Loving the points system, means that official factions should still push to strive once official instead of stagnating.

Congratulations Zetas Vieja Escuela.

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