0.3.DL Discussion: Faction Mod Packs

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King Ghali
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by King Ghali » Mon Nov 06, 2017 12:11 pm

It used to be 6-7 back in the day, so yeah. Around that amount.
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by b1 » Mon Nov 06, 2017 12:15 pm

Can the skins made by a faction used by others too?
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Mmartin » Mon Nov 06, 2017 12:18 pm

b1 wrote:
Mon Nov 06, 2017 12:15 pm
Can the skins made by a faction used by others too?
No

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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Plannit » Mon Nov 06, 2017 12:19 pm

Packard. wrote:
Mon Nov 06, 2017 12:04 pm
You're saying 5-8 but imagine the amount of new civilian skins outsiders will be able to use. People manage to keep themselves from using the same skins even with the current skins in the game, so having even more civilian skins will defeat that in its own way. If a faction had more than three I'd feel like it would over saturate the server with unnecessary slots.
Also a very good point. I still would say 5 skins as one factions have more key members than others. Or even have the option of the leaders having 2 skin variations.

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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Fireworks » Mon Nov 06, 2017 12:36 pm

I think all LEO factions lack black skins, we should get some of these implemented.

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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Packard » Mon Nov 06, 2017 12:39 pm

Plannit wrote:
Mon Nov 06, 2017 12:19 pm
I still would say 5 skins as one factions have more key members than others.
Maximum, yeah. Any more than five just seems absurd.

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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Amity » Mon Nov 06, 2017 12:56 pm

I think the limit should be increasingly bigger for legal factions than illegal. I'd say illegal could have possibly 8 max while legal factions could have around 20 if we're talking individual ranks, a bit of variety with those skins as well. I'd say that seems fair. I already vaguely went on with this but some of the accessories on these skins could be sunglasses, hats, external vests or even thigh holsters if needed.
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by owen » Mon Nov 06, 2017 1:09 pm

Five to eight for factions seems fair in my opinion. Law Enforcement Factions already have a wide variety except for Asian and black skins obviously.

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Re: 0.3.8 Discussion: Faction Mod Packs

Post by danielswe » Mon Nov 06, 2017 1:28 pm

jopp wrote:
Mon Nov 06, 2017 1:09 pm
Five to eight for factions seems fair in my opinion. Law Enforcement Factions already have a wide variety except for Asian and black skins obviously.
We do have 10 (not including Detectives) different ranks that uses 10 different rank insignias. It would be really nice get those added to our different ethnicities and genders without having to spam /ame with your description or constantly update our /attributes.
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Xime » Mon Nov 06, 2017 1:38 pm

danielswe wrote:
Mon Nov 06, 2017 1:28 pm
jopp wrote:
Mon Nov 06, 2017 1:09 pm
Five to eight for factions seems fair in my opinion. Law Enforcement Factions already have a wide variety except for Asian and black skins obviously.
We do have 10 (not including Detectives) different ranks that uses 10 different rank insignias. It would be really nice get those added to our different ethnicities and genders without having to spam /ame with your description or constantly update our /attributes.
rockstar models doesnt use insignias.
I just bought a handgun.

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Re: 0.3.8 Discussion: Faction Mod Packs

Post by danielswe » Mon Nov 06, 2017 1:46 pm

Xime wrote:
Mon Nov 06, 2017 1:38 pm
rockstar models doesnt use insignias.
I know, but the skin can be edited with a decent quality picture of an insignia to make it look natural to the skin and have the correct rank insignia.
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by drumj » Mon Nov 06, 2017 1:59 pm

Ten would be good and a great deal but I'm easy going with whatever the amount really.
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Hu$tla » Mon Nov 06, 2017 2:12 pm

I'd say
5 skins for illegal factions
8 skins for PD/SD
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by JGlizzy » Mon Nov 06, 2017 3:21 pm

Hu$tla wrote:
Mon Nov 06, 2017 2:12 pm
I'd say
5 skins for illegal factions
8 skins for PD/SD
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Re: 0.3.8 Discussion: Faction Mod Packs

Post by Azuko » Mon Nov 06, 2017 5:12 pm

Thinking from an SD side --

SED Skin
Executive Staff Skin White/Black (2)
Command Staff Skin White/Black (2)
Supervisory Staff Skin White/Black (2)
Field Staff Skin White/Black (2)
Air Support Uniform
Canine Uniform (Possibly)

11 skins for SD is what I'm thinking.
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