0.3.DL Discussion: Faction Mod Packs

Moderators: Lead Developers, Junior Developers, Developers

User avatar
Ren
Wannabe Don
Wannabe Don
Posts: 838
Joined: Sat Oct 17, 2015 10:12 am
Location: Sydney

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Ren » Mon Nov 06, 2017 5:19 pm

Some people are failing to take into consideration the needs of law enforcement factions (specifically LSPD and SASD). They need female and male versions of every skin, bike uniforms, tactical uniform, BDU, then variations of female and male models including bald males and different races, same with the females. Each faction is unique to its own, don't just generalise them all and say for example '4'.
she want my net worth
i wonder if her neck work

Tank
Retired Administrator
Retired Administrator
Posts: 5337
Joined: Mon Dec 21, 2009 2:15 pm
Location: Portugal

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Tank » Mon Nov 06, 2017 5:38 pm

I don't think spending five minutes when you connect to the server for the first time is a huge deal. Custom server side skins are refreshing to the game. Regardless, I think you'd have to add a lot of skins to the game to spend five minutes downloading things.

Anyway, I think factions such as the LSPD and SASD should be able to have a lot of skins, simply because there should be male and female variants and skins for each ethnicity. I don't know how much time it would take to download one hundred or a thousand skins so it's something that management will have to see for themselves. Based on their results, then they can impose their limit. As a minimum, I think ten skins for illegal factions is fair.

User avatar
Brennan.
Wannabe Don
Wannabe Don
Posts: 782
Joined: Mon Mar 11, 2013 3:22 pm
Ingame name: Nicholas_Brennan

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Brennan. » Mon Nov 06, 2017 6:13 pm

The necessity for skins is different between each faction. The law enforcement and emergency services factions would need more skins than let's say a faction with 8 people invited. Preferably skins for each rank (chevrons, bars, stars on the uniform) etc. And then a variety of Metropolitan/SEB uniforms and a motorbike officer or two. It shouldn't be set in stone, it should be handled case by case and what the factions each need. I'm sure this is also taken into consideration by you guys, I just wanted to point it out.

User avatar
lordt
Wannabe Mafia
Wannabe Mafia
Posts: 194
Joined: Sat May 13, 2017 11:13 pm

Re: 0.3.8 Discussion: Faction Mod Packs

Post by lordt » Mon Nov 06, 2017 9:33 pm

Should honestly depend on the faction. Something like a MC would need quite a lot to fit their patches (From what I know), where as something like a a Mafia would maybe need a few slots for their captains, leaders.

User avatar
drumj
Retired Administrator
Retired Administrator
Posts: 4440
Joined: Fri Oct 02, 2009 4:21 pm
Location: England

Re: 0.3.8 Discussion: Faction Mod Packs

Post by drumj » Mon Nov 06, 2017 10:16 pm

It would be handy to know exactly what the developers recommend is a safe amount and just go with that rather than restricting to say five skins when they may turn around and say ten or more per faction is easily manageable if you know what I mean, the more the better in my eyes if we're to take the best advantage of the update and experience.
Jord Drum
White Knights Motorcycle Club
Ex Renegade President Los Santos + Blueberry (2013-2014)
Ex Mongol President (Class of 2009-2013)

White Knights Motorcycle Club
Modding Showroom
[REV'S CUSTOMS] Vehicle workshop Blueberry
Image

Diego_bre
The Don
The Don
Posts: 1530
Joined: Fri Jan 15, 2010 7:42 pm

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Diego_bre » Tue Nov 07, 2017 9:59 am

There will be bunch of new factions of 2-3 people just to get their own skins. I hope that straff is not going to give away skin slots to every random faction.

User avatar
Abhinav
Gangster
Gangster
Posts: 128
Joined: Sun Feb 21, 2016 2:11 pm

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Abhinav » Tue Nov 07, 2017 11:55 am

Diego_bre wrote:
Tue Nov 07, 2017 9:59 am
There will be bunch of new factions of 2-3 people just to get their own skins. I hope that straff is not going to give away skin slots to every random faction.
I believe it'll be for official/factions that have stayed for long and are appealing to the FM only.
Image

User avatar
Shanky
PLATA O PLOMO
PLATA O PLOMO
Posts: 1635
Joined: Sun Oct 28, 2012 10:34 am

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Shanky » Tue Nov 07, 2017 4:56 pm

I think 5-8 is a good number as well.
It needs to be an official faction perk and once the official faction is closed the skins needs to be either removed or published on the forums.
"I'm not afraid of an army of lions led by a sheep.
I'm afraid of an army of sheeps led by a lion."

Alexander III of Macedon.

User avatar
Kirill_Ustinov
Российская Федерация
Российская Федерация
Posts: 4266
Joined: Tue Aug 03, 2010 11:27 pm

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Kirill_Ustinov » Tue Nov 07, 2017 5:13 pm

DONT TREAD ON ME wrote:
Mon Nov 06, 2017 11:53 am
I think 5-8 is a good number.

User avatar
Vorhees
Civilian
Civilian
Posts: 21
Joined: Fri Sep 29, 2017 5:52 pm

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Vorhees » Tue Nov 07, 2017 6:48 pm

Konichiwa wrote:
Mon Nov 06, 2017 11:51 am
The most a faction should have is probably 5-8 skins.

Most skins that are going to be made will be LQ regardless coming at 700kbs-1mb a skin or even less.

Probably be looking at an additional 90-100mb/s when all factions eventually have their skin packs set.
a low-poly skin barely goes over 200 KB

User avatar
b1
666
666
Posts: 221
Joined: Fri Dec 23, 2016 7:29 pm

Re: 0.3.8 Discussion: Faction Mod Packs

Post by b1 » Wed Nov 08, 2017 12:31 am

3 sounds reasonable.
fuck me like we're laying on our death bed

Gary_Ojeda
Wannabe Don
Wannabe Don
Posts: 3576
Joined: Sat Jul 30, 2016 3:39 am

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Gary_Ojeda » Wed Nov 08, 2017 2:07 am

5-8 is good. You shouldn't also use other factions skins as said by Mmartin.

Gary_Ojeda
Wannabe Don
Wannabe Don
Posts: 3576
Joined: Sat Jul 30, 2016 3:39 am

Re: 0.3.8 Discussion: Faction Mod Packs

Post by Gary_Ojeda » Wed Nov 08, 2017 2:13 am

I don't know if this is possible (Since these skins are not being replaced by current skins) but could you somehow change their walking styles? And what will happen to the ped voices of them? Would they have any? All I really want is their walking styles changed since they are going to be gang faction skins.

User avatar
BillyM
Retired Administrator
Retired Administrator
Posts: 5684
Joined: Sun May 08, 2016 7:16 pm
Ingame name: Billy Manson

Re: 0.3.8 Discussion: Faction Mod Packs

Post by BillyM » Wed Nov 08, 2017 5:33 am

Generally at least 3 skins will be used by top members in an Official Faction (Or so I think). Anyway, 5-8 is a good number in my opinion.
"I made that bitch famous" 🐸

User avatar
pablo
Retired Administrator
Retired Administrator
Posts: 4248
Joined: Sun Jun 24, 2012 9:16 pm
Ingame name: kraus

Re: 0.3.8 Discussion: Faction Mod Packs

Post by pablo » Wed Nov 08, 2017 10:10 am

Should be handled case by case, legal factions obviously require more skins than illegal factions. I think a baseline of 5 but with room for more. I think if the skins are faction-exclusive then it turns it into an RPG system - all skins should be available to the entire server.

Also it could be considered allowing each /invited player to have 2 skins each perhaps.
Last edited by pablo on Wed Nov 08, 2017 10:15 am, edited 1 time in total.

Locked

Return to “Archive”

Who is online

Users browsing this forum: No registered users