Tolls

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Lenny
Wannabe Don
Wannabe Don
Posts: 2735
Joined: Wed Oct 10, 2007 8:43 pm
Ingame name: Lenny Carlson

Tolls

Post by Lenny » Thu Apr 21, 2011 12:53 pm

Technical overview
Script name: Tolls
Script author(s): Lenny
Author's comment: The old system (Developed by krisk) was becoming an annoyance since it required cops to constantly regulate the tolls, who sometimes forgot to re-open them after their situations came to a stop. Civilians PMing cops and calling 911 became a daily routine that nobody really liked. It needed to be changed, so I re-wrote it all!

General information

By default the tolls are always available to pass, however requires a fee of 50$ to be paid by the driver. Police officers that are on duty do not have to pay, but still need to use the same command to get past:
  • /opentoll
    Can only be used at a toll booth at the "i" icon in front of the barrier. Vehicle must be standing completely still in order to be able to pay. This command has a six-second time limit which protects the player from overpaying.
When opened, the toll has a six-second timer before it's closed again. Cops on duty can still pass the tolls when they are closed.

The police has a command to regulate the use of the tolls individually or, in case of emergencies, all together:
  • /toll [Var]
    • flint/richman/lv/bbleft/bbright
      Toggles the respective tolls locked or unlocked.
    • emergency
      Locks all tolls for five minutes.
    • release
      Unlocks all tolls.
    Every time something is changed, there is a timer on two seconds to avoid spam and unwanted actions.

As of now, no toll fees are of benefit to any faction.

The five tolls
Flint
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Richman
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Las Venturas
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Blueberry (Left)
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Blueberry (Right)
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The internet is a Swede.
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