General Changelog:

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Mmartin
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Re: General Changelog:

Post by Mmartin » Mon Feb 29, 2016 1:41 am

Code: Select all

Additions:
	- CCTV objects where the /cctv locations for the police are
	- Fort Carson gas station mapping

Code: Select all

Changes:
	- Automatic levelup expanded up to level 5
	- Impounders can now buy towtrucks at dealerships
	- Prisoners now spawn at the Fort Carson train station on release
	- Rewritten internally: /pullincar
	- LSFD members can now /duty, /offduty and /uniform in faction-owned properties
	- ASGH enters/exit restructured internally

Code: Select all

Fixes:
	- Being able to heal and get armour in interior #4 if you were a cop
	- Being able to enter a house from another house if their positions clashed
	- Taking drugs from storage showing your name in the automatic /ame if masked
	- Inability to /tie players with skin ID >= 300
	- Spawning outside the Police Station if you used /releaseme in SACF yard
	- Being able to give someone a negative amount of prison items
	- Being able to trace admins on adminduty or spectating
	- Ability to /plant and /createdrug in prison
	- /fish automatic /me made unisex
	- Being able to begin a prying process while already prying a vehicle
	- Floating radio tower in Red County
	- Bugged trailer house in LV - remapped
	- Bugged wall at fishing pier you could jump through
	- Typos

Code: Select all

Removals:
	- Boxing ring from the SACF yard
	- Global message on a stats back-up
	- /hpenter, replaced with /enter
	- Unused /enter spots
[Version 5.4.173]

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Re: General Changelog:

Post by Mmartin » Mon Feb 29, 2016 1:39 pm

Code: Select all

Additions:
	- Information pickups for hospitals

Code: Select all

Fixes:
	- /duty & /offduty issues for police factions
	- Bugged door in ASGH that couldn't be opened
[Version 5.4.173a]

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Re: General Changelog:

Post by Mmartin » Mon Mar 07, 2016 9:35 pm

Code: Select all

Mapping:
	- Added custom mapping in Jefferson for East Side ViperZ 81216
	- Added custom mapping in East Beach for Strelnikovskaya Bratva
	- Added bollards to block vehicles from entering the market station
	- Blueberry Brewery truck spot made more accessible
	- Blocked off hollow elevator at Rodeo
	- Removed unused police precinct by Skate park

Code: Select all

Changes:
	- Player's camera is no longer frozen during /cuff in a vehicle unless they try to get out
	- You can no longer /eject a player that's /cuff ed
[Version 5.4.174]

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Re: General Changelog:

Post by Mmartin » Tue Mar 08, 2016 6:04 pm

Code: Select all

Mapping:
	- Removed unwarranted object from the jefferson mapping

Code: Select all

Fixes:
	- Addressed an issue when player couldn't be pulled into an empty car
[Version 5.4.174a]

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Re: General Changelog:

Post by Mmartin » Thu Mar 17, 2016 4:31 pm

Code: Select all

Additions:
	- Garage system!

Code: Select all

Mapping:
	- Added custom mapping near Verona Beach for Public Enemy Number 1 

Code: Select all

Changes:
	- Mask (/mask) purchased in a 24/7 now saves for 15 minutes after you crash/quit

Code: Select all

Fixes:
	- Fixed intercom not working for the hospitals
[Version 5.4.175]

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Re: General Changelog:

Post by Mmartin » Fri Mar 18, 2016 7:04 pm

Code: Select all

Mapping:
	- Added an inner parking lot near Commerce S-Curve
	- Added doors outside multiple apartment complexes throughout LS

Code: Select all

Changes:
	- Fighting & melee damage returned to its previous state
	- Added /knock, /ds and /ddo for garages

Code: Select all

Fixes:
	- "Another vehicle is parked too close" error when trying to park a car in a garage
	- Not being able to use /check, /place & /takegun on a vehicle that's in a garage
[Version 5.4.176]

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Re: General Changelog:

Post by Mmartin » Sat Mar 19, 2016 7:53 pm

Code: Select all

Mapping:
	- Added custom mapping in Marina for The D'Aquila Crime Family

Code: Select all

Changes:
	- You can now /leavegun in an interior
	- Added a cooldown period for chopping off the same vehicle
	- /factionon and /admins are now in rank/level order
	- /sellweapon is now available for weapon suppliers too
	- You can now handcuff players in brutally wounded mode 

Code: Select all

Fixes:
	- Addressed timer delays (SACF sentences taking longer than they should)
	- Issue with mask being refunded when not supposed to be
	- Issue where chopping the same car repeatedly would generate more money
	- Conflict in /lock and /enter when two garages are closed to each other

Code: Select all

Removals:
	- Precinct #3 from /setp that was removed
[Version 5.4.177]

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Re: General Changelog:

Post by Mmartin » Sun Mar 20, 2016 2:47 pm

Code: Select all

Mapping:
	- Added custom interior mapping for The D'Aquila Crime Family

Code: Select all

Changes:
	- Garage exit teleport is now calculated based on vehicle's size

Code: Select all

Fixes:
	- /enter not working properly in some cases
[Version 5.4.178]

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Re: General Changelog:

Post by Mmartin » Mon Mar 21, 2016 7:25 pm

Code: Select all

Addition:
	- New animation: /desktype

Code: Select all

Changes:
	- Drug smuggler & weapon supplier jobs (not dealers!) are now only available for ranks selected by their faction leadership (/factionmenu)

Code: Select all

Fixes:
	- Issue where an account could get bugged and stats wouldn't save
	- Audio stream not turning off when exitting garage with radio on
	- Addressed the /cargo list issue (TomsonTom)
	- Rare issue where players wouldn't hear a player talking on radio around them
[Version 5.4.179]

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Re: General Changelog:

Post by Mmartin » Thu Mar 24, 2016 4:37 pm

Code: Select all

Additions:
	- Added a notice on how to turn your camera when placing/adjusting a vehicle weapon

Code: Select all

Changes:
	- Rewritten internally: /mypackage, /mydrugs
	- Rank removed from /duty and /offduty emotes
	- /hq can no longer be used when unconscious

Code: Select all

Fixes:
	- Forklifts, Caddies & Baggages unable to be refueled (changed type to diesel)
	- Falling after exitting the commerce apartment complex
	- /weapon reset not saving in some cases
[Update 5.4.180]

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Re: General Changelog:

Post by Mmartin » Fri Mar 25, 2016 1:13 pm

Code: Select all

Changes:
	- You can no longer open the trunk or bonnet of a locked vehicle

Code: Select all

Fixes:
	- Fixed cuff object offsets when handcuffed by the police
[Version 5.4.181]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Sat Mar 26, 2016 5:02 pm

Code: Select all

Additions:
	- Added /boot as an equivalent for /trunk

Code: Select all

Fixes:
	- Testers' main names not showing in /testers when they should

Code: Select all

Internal:
	- Added more debug tools to help pin-point the boombox disappearance bug
	- Various optimizations of archaic code
[Version 5.4.182]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Tue Mar 29, 2016 1:38 pm

Code: Select all

Mapping:
	- Added a map across the road from mall

Code: Select all

Additions:
	- Added /bonnet as an equivalent for /hood

Code: Select all

Changes:
	- You can now open the trunk and hood of a vehicle even with engine off, as long as it's unlocked
	- LSFD can no longer see 911's off duty (same as LEO factions)

Code: Select all

Fixes:
	- Gas cans from 24/7 not working (/fill)
[Version 5.4.183]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Wed Mar 30, 2016 1:05 pm

Code: Select all

Mapping:
	- Mall hangout map changed (removed traffic signs & parking meters)

Code: Select all

Fixes:
	- /pullincar not working for vehicles with large vehicle ID's
[Version 5.4.184]

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Mmartin
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Re: General Changelog:

Post by Mmartin » Thu Apr 21, 2016 8:39 pm

Code: Select all

Mapping:
	- Door added in SD Garage
	- Unused SD-SED mapping from LV removed

Code: Select all

Changes:
	- You can now own up to seven clothing items! (only 5 can be visible at once)
	- Faction properties now automatically inherit gold donation perks for furniture
	- /makeimpounder is now available for the government (fac 25) ranks 1-3
	- Elevator owners can now lock them
	- Garage cap increased
	- /ptime rewritten internally

Code: Select all

Fixes:
	- Faction vehicles can now be parked in garages
[Version 5.4.185]

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