Guard job.

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Guard job.

Post by BLACKnife » Tue Dec 15, 2015 5:44 am

Hi, well I didn't much knew where to post it because its not actual job scriptwisely but this is the closes subject I found :D.

Anyway, I'd like to suggest that I think, who ever holds GC will have it scriptwisely and be able to buy batons for himself ONLY. Its kinda stupid when we need to ask for official factions to make us one because IRL we will get it from legal companies and there is no official legal companies that selling batons. I think we should put more effort for advertisers, licensed guards, bartenders and more.

Oh, and if you can, I think that you should add a guard job scriptwisely. Only GC scriptwisely holders can take this job. This job will have able to only /cuff people. If you come out with another ideas, well I'm open. I think we should add littile bit script effort for the legal side of the server.
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Re: Guard job.

Post by Kendrick_Underwood » Wed Dec 16, 2015 10:32 am

Not actually a bad idea. Having to get a baton from a Mafia is pretty stupid, you basically have to wait for Joe to pickup his order from the Mafia, and open up hiw baton and flower stand at the mall.

I simple idea would be to just allow players with a PF license to but batons, or maybe make it so they need a PF license and a gaurd card.

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Re: Guard job.

Post by BLACKnife » Wed Dec 16, 2015 2:41 pm

Kendrick_Underwood wrote:Not actually a bad idea. Having to get a baton from a Mafia is pretty stupid, you basically have to wait for Joe to pickup his order from the Mafia, and open up hiw baton and flower stand at the mall.

I simple idea would be to just allow players with a PF license to but batons, or maybe make it so they need a PF license and a gaurd card.
Exectly but not like you said.

I explain that I think they should make different types of licenses such as:
Driver License.
Flying license
Boat License.
Weapon License (PF)
Weapon License (CCW)
Guard Card.

Each licenses give you different advatanges. And my idea is if you have scriptwisely a GC, you will able to take this job. After you took it scriptwisely, you can type simple command (For example /buybatons) And it will show you a checkpoint which is the store of the batons.

For prevent abusives of it. You'll able to buy 1 baton in every 3-4 hours.
Last edited by BLACKnife on Wed Dec 16, 2015 5:15 pm, edited 1 time in total.
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Re: Guard job.

Post by Ignoto101 » Wed Dec 16, 2015 4:56 pm

I posted a very similar suggestion myself some months ago. Here's the link to the suggestion: http://forum.ls-rp.com/viewtopic.php?f=110&t=468568&

Basically, having a scripted job for security guards would benefit the server and the players greatly, but for some reason some people didn't see it that way. My suggestion got trashed and that seemed like the end of that.

But now that you've brought up the job for security guards again, I'm once more hopeful that the developers may consider scripting something like this for the server. If anything, at least the ability to be able to purchase batons and (maybe) spray cans and handcuffs would be great. Right now if you want to restrain somebody you need to use rope, and I am not quite certain if that's exactly legal here or according to the guidelines of guard card holders.

My suggestion included fixed places that could be guarded (such as the mall, the airport, the docks, and various warehouses.) The idea was to include scripted patrol rounds for each place which the security guards would have to complete to receive a certain sum of money as a reward. (Sort of like a street sweeper job but on foot.) But I realize that that may seem too "RPG'ish", if you will, and therefore it may not have been the best idea.

In any case, I hope that something will be done to increase the work opportunities for legal civilians on the server. Scripting a job for security guards would be a great step in the right direction. Other steps would have to be taken, as well. I won't go into the details at this point, though, because my ideas warrant an entirely new topic for discussion, and I wouldn't like to get too off-topic here.

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Re: Guard job.

Post by BLACKnife » Wed Dec 16, 2015 5:14 pm

Ignoto101 wrote:I posted a very similar suggestion myself some months ago. Here's the link to the suggestion: http://forum.ls-rp.com/viewtopic.php?f=110&t=468568&

Basically, having a scripted job for security guards would benefit the server and the players greatly, but for some reason some people didn't see it that way. My suggestion got trashed and that seemed like the end of that.

But now that you've brought up the job for security guards again, I'm once more hopeful that the developers may consider scripting something like this for the server. If anything, at least the ability to be able to purchase batons and (maybe) spray cans and handcuffs would be great. Right now if you want to restrain somebody you need to use rope, and I am not quite certain if that's exactly legal here or according to the guidelines of guard card holders.

My suggestion included fixed places that could be guarded (such as the mall, the airport, the docks, and various warehouses.) The idea was to include scripted patrol rounds for each place which the security guards would have to complete to receive a certain sum of money as a reward. (Sort of like a street sweeper job but on foot.) But I realize that that may seem too "RPG'ish", if you will, and therefore it may not have been the best idea.


In any case, I hope that something will be done to increase the work opportunities for legal civilians on the server. Scripting a job for security guards would be a great step in the right direction. Other steps would have to be taken, as well. I won't go into the details at this point, though, because my ideas warrant an entirely new topic for discussion, and I wouldn't like to get too off-topic here.
About the scriptwise job idea: I'm a bit agree with thoes guys who said its bit "RPGIsh", you didn't got the point of my suggestion. I suggest that they should make a scriptwisley GC license. To prevent people to abuse this job and buy batons, only GC holders (Scriptwisley) will be allowed to take this job. PF license doesn't need batons, its will be abuse. Only security guards need it. Althought, the idea of buying handcuffs is good tho, i support that. But the idea of having spraycan, I think people will much abuse it and even sell it, its can work againts us and for us. Depends how the players will use it. Well, since PF/GC/CCW is require level 10-15, I think it won't be abused.

P.S Its right to not sell thoes spraycans, because if you start to sell spraycan to the guards, why don't you sell it to the citizens? we, as a regular citizens have the right to have paper spray. Don't get me wrong, I like some ideas of yours like the handcuff thing. But I think we should limit it to people who does have GC in the PD fourms and scriptwisely. GC scriptwisely will also help for cops, instead of going to the fourms and check it, they will see it ingame. Its can work just like PF.
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Re: Guard job.

Post by BLACKnife » Wed Dec 16, 2015 5:20 pm

Another thing, (not related to this at all.) I think you should remove flowers from the gun warehouse for mafias? like ? what do you think they do with it lol. Never saw mafia making them :lol:

I think you should let it be in 24/7 or certain of shops. Its not lethal and its can't be abused, if someone abuses it, call an admin and he will punish him.
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Re: Guard job.

Post by JoshBaum » Mon Dec 21, 2015 7:49 am

no support on my end, /tie is available, if CCW and GC are made to show in /licenses, then we can make GC holders able to buy baton from ammunation, and maybe /cuff if you must. no need of guard job.
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Re: Guard job.

Post by drgraphics » Mon Dec 21, 2015 5:43 pm

I don't really think it's the best suggestion, we have the guard's organisation in the GOV faction, however I see your point of wanting a separate job. I am going to support this suggestion because it could be quite neat, although I don't think they should get baton's, I think they should have to have a CCW in order to obtain the job and then get a baton from the ammunition.

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Re: Guard job.

Post by Paddy » Tue Jan 12, 2016 2:05 pm

I don't personally see a necessity for a nightstick for those who are deployed as guards at clubs and casinos or betting shops. The incidents that Guards tend to deal with time and time again are not instances of minor scuffles (which are more commonly seen in Gang areas rather than commercial buildings) but firearm related offences, such as armed robbery and in more severe incidents, murder.

With that in mind, the nightstick (which is a pretty hefty weapon in terms of damage to be swinging at a nightclub or casino) wouldn't be an effective part of a guards equipment, unless you feel you want to start swinging it at armed assailants, in which case you may find yourself in the report player section.

On top of that, in order to introduce this ability, either a job would have to be created, or an addition to the licensing system. At present, guards are simply given

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/wanted [GUARD CARD VALID - DD/MMM/YYYY]
To have to script in a totally new section for such a minor request would be nonsensical in my opinion. I'm sorry.

Not necessary in my opinion.
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Re: Guard job.

Post by Michael » Mon Apr 18, 2016 1:25 am

There's a suggestion to allow all PF license holders to have batons which I support.

If it doesn't get forwarded I'm in support of this suggestion too.
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Re: Guard job.

Post by BLACKnife » Fri May 27, 2016 9:04 am

Well, you guys didn't read and understood my point...


Usually, nightclub guards are dealing with crowd control. Batons can be extremely important and also very important equipment. However, people might abuse the script and use it in their regular life. You can just make an IC rule that if an officer catches you with a baton off-duty, you're getting the same punishment as a license abuse and the GC will be revoked.

I think you should make a some sort of timer. So you can buy one baton each 2-3 days to avoid spams. If you lost it, you lost it. That's your responsibility to keep them. Handcuff doesn't seems to be a problem since we have /tie.
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Re: Guard job.

Post by OdeexTrill » Mon Aug 08, 2016 10:46 pm

drgraphics wrote:I don't really think it's the best suggestion, we have the guard's organisation in the GOV faction, however I see your point of wanting a separate job. I am going to support this suggestion because it could be quite neat, although I don't think they should get baton's, I think they should have to have a CCW in order to obtain the job and then get a baton from the ammunition.
I believe that it will make the roleplay server nooby. Because there is gaurds already on the server.

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Re: Guard job.

Post by Eliaszzq » Tue Aug 09, 2016 8:07 pm

I agree we should bring the batons to the ammunation and whoever holds a GC will be able to buy it.


Guarding is a RP job, and should stay as it is tho.

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Re: Guard job.

Post by Non3 » Tue Aug 09, 2016 11:42 pm

No i prefer to have this job as side job (included mechanic and trucker job).
If you make this job as scriptwise one then i wouldn't have the trucker job.

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Re: Guard job.

Post by Justus » Wed Aug 17, 2016 5:10 am

Yes with the baton but no with the cuff commands, you shouldn't get cuffs ingame and it shouldn't be a replacement for cops, no need for a job just make a guard card in /licenses so you can buy batons if you have a GC
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