It's 116 hours to get a vehicle that can move loose materials (afaik)
The way the rank system works at the moment to an extent causes several goods to run out, specifically something I've noticed is that aggregate is hardly ever delivered in large enough amounts to keep brick production going. That is because there's only a handful of trucks that can move loose and these are high ranked. There isn't any incentive for anyone to move those goods.
In another topic two problems were brought up with the trucking system by multiple people: Price of trucks and hours required.
Price is a result of the economy being out of whack. I don't personally really got a problem with the cost. If a person buys a used vehicle it's not so bad. If someone buys it from a dealership well, it's going to be high no matter what. I don't feel that's a problem.
The hours on the other hand... It's ridiculously high and prevents any casual player from being able to a point where they can do their part for the production system.
I have four ideas for this:
One: Cut down the number of ranks. There isn't much point in having both the courier and professional courier rank for example.
Professional courier allows a slightly better van, the rumpo, and the boxville. In terms of realistic difficulty the van at this rank isn't any harder to use. The boxville is the equivalent of a UPS truck and a truck of this size doesn't require a CDL license to operate.
They carry the same # of crates: 12. Yet they have their own special rank when the Pony/Topfun/Burrito carries ten crates. A trivial difference in amounts.
Two: Slash the hours down to a reasonable amount. A value that players who have lives can reach in less than 1/4 a year almost. I couldn't really say one, I'm not a fan of the hour system at all. If anyone would like to provide numbers please do so.
Three: Make the trucking system reliant on materials delivered in total. This will mean that having a larger truck will allow a person to move up the ranking system faster than someone who just sticks with the yosemite till they reach the top. Obviously since there are multiple types of materials the requirements would need to take into account that a person can only move lower amounts of logs, transformers, and vehicles while a person can move 10 crates in most van. Each rank would need to combine the values together if a person was moving multiple types of materials (In my case I deliver transformers and logs, bricks too but they're rarely filled). A side effect of this would also be that a person might decide to deliver goods at a lower cost in exchange for delivering more goods overall.
The script would need to obviously not count re-selling a crate to where you originally bought it from toward your quota. Since the industries are split up into primary, secondary, and businesses I don't feel that would be too hard to get that sorted.
Four: Scrap the rank system, have a trucker job and make it purely dependent on what you can afford to drive. The packer vehicle will probably not be used much if that happened but then again it's largely ignored with the current system already.
Well, I gotta say the hour requirements is harming the ability for certain materials to be filled such as aggregate because only a handful of vehicles can haul loose. I can't say I exactly want to re-do the lower amounts if I lost the job but having it work that way instead would encourage people to deliver goods and upgrade their vehicles based on the vehicle's speed/handling and # of slots.
My suggestion would be to combine points one and two if the hour system was kept. Combine courier and professional courier together. Re-name the first rank to courier. Re-distribute the number of hours to a reasonable amount from there.
I can't say I'm a fan of the hours system though. Having it dependent on materials instead would result in people putting a little more planning into their runs. Weighing what they make, how much time it'll take, their route, and how much they can haul during their play time. Hours just amount to sit at x rank and your efforts will only be geared toward making a profit. Making a profit means most truckers are going to be focusing only on certain products and ignoring others.
To anyone who says that lowering the requirements will mean everyone has a rig while not doing the job I disagree. The trucks can already be purchased so long as you have the trucker job. You just can't move products scriptly. These trucks also come at a high cost and making your money back is going to take a lot of effort.
At the end of the day what is motivating people to get a bigger truck is money and personal taste.
I think if someone wanted to money farm scriptly they'd buy a sports boat and do fishing instead.
So yeah, I'd recommend one or more than one of these ideas being done.
I'm going to make a separate suggestion for a CDL test for the rigs later on by the way.