2014 Weapons Update

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Charlie Brown
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Re: 2014 Weapons Update

Post by Charlie Brown » Sat Aug 09, 2014 7:06 am

RooKmy wrote:1-3 Second Reload - There is already a second or two seconds long reload animation in constant firing. I'm not sure whether adding more time is needed.


Yes, but you're able to keep aim and strafe while doing so. I think the suggestion would change that.

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Re: 2014 Weapons Update

Post by DreddCell » Sun Aug 10, 2014 7:52 pm

If they could edit the Deagle to 6 shots and changed the skin to a Revolver. Well fuck me sideways and all-ways.
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Re: 2014 Weapons Update

Post by afrosamurai » Sun Aug 10, 2014 8:52 pm

DreddCell wrote:If they could edit the Deagle to 6 shots and changed the skin to a Revolver. Well fuck me sideways and all-ways.

Well then ;D you got it b0ss
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LondonSoldier
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Re: 2014 Weapons Update

Post by LondonSoldier » Tue Aug 12, 2014 6:20 pm

the only way to do this is to implement the gun system script from pr-rp which is kinda shit.

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Charlie Brown
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Re: 2014 Weapons Update

Post by Charlie Brown » Tue Aug 12, 2014 8:43 pm

LondonSoldier wrote:the only way to do this is to implement the gun system script from pr-rp which is kinda shit.


Or create their own script which incorporates this. It's not like LS-RP has it's own dev team or anything.

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Re: 2014 Weapons Update

Post by samschneider » Thu Aug 14, 2014 12:19 am

And each weapon would do different damage.

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Mofujohn
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Re: 2014 Weapons Update

Post by Mofujohn » Tue Aug 19, 2014 2:54 pm

Great idea to be honest, it'd give a lot more change to the gun system. People will be out on the lookout for different guns as each have their own advantages/disadvantages such as better reload time, more damage etc.

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Re: 2014 Weapons Update

Post by KartelBoss » Wed Aug 20, 2014 12:35 pm

Supporting this, different models, different damage. This would mix-up the prices between various firearms, it wouldn't just be "oh a deagle 14k" you'd actually have to do research and maybe even test the weapon to see what damage it can do.

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Re: 2014 Weapons Update

Post by Ragz » Sun Aug 24, 2014 1:56 pm

Yeah, this would enhance multiple areas of the role-play, give fixed options to the guns we are buying/selling and stop the insane price leaping.

A wide range of firearms could be created through using the original models script-wise, different statistics and everything.

Good idea, man.

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Re: 2014 Weapons Update

Post by The Emperor » Mon Aug 25, 2014 8:41 am

I'd absolutely be happy if this is implemented. This would be amazing. More variety of guns is always a good thing, but I think this will probably need custom.img in order to be done which is already forwarded for inner discussions.

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Re: 2014 Weapons Update

Post by Big.D » Wed Sep 03, 2014 9:19 pm

This thing be awesome! Support this.
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Re: 2014 Weapons Update

Post by baconlove96 » Wed Sep 10, 2014 7:24 am

This is amazing, I'd love to see this fully working. Great suggestion.
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Re: 2014 Weapons Update

Post by Dawg » Wed Sep 10, 2014 7:34 am

I already know this can be done as the screenshot he used is the server I was an administrator on, they had that system which I haven't seen anywhere else before, really effective and gives out different damage for the different type. Even if it's still the same gun.

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Re: 2014 Weapons Update

Post by afrosamurai » Thu Oct 09, 2014 2:34 am

The Emperor wrote:I'd absolutely be happy if this is implemented. This would be amazing. More variety of guns is always a good thing, but I think this will probably need custom.img in order to be done which is already forwarded for inner discussions.

What is custom.img?
Also why isn't this being implemented yet?
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Re: 2014 Weapons Update

Post by Bidzasheni » Tue Nov 04, 2014 3:48 pm

Sounds great, it will be amazing to have more weapons to deal with and stuff. Thumbs up from me.

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