TABLE OF CONTENTS
II: Establishing A Character
- Complex Personality
III: Getting Arrested
- Security Levels
IV: Inmate File (128G)
V: Rights of An Inmate
VI: Housing Unit
- Prison Commissary
IX: Security Threat Group (STG)
- STG-I & STG-II
- From STG-I to STG-II
X: The Prison Cars
XI: The White Car
XII: The Mexican Cars
XIII: The Black Car
XIV: The Others Car
XV: Solitary Housing Unit
XVI: Protective Custody
- Drug Substance
- Pruno (Prison Wine)
XVIII: San Andreas Department of Corrections
XIX: Parole Operations Unit
- Becoming A Parolee
XX: Correctional Equipment
- X26 Taser
- OC Spray
XXI: Roleplaying A Sentence
XXII: Useful Resources
If you choose to read this guide, you'll be exposed to the knowledge about prison life, correctional facility systems and rehabilitation programs that we share as a community in San Andreas Correctional Facility. It's now for years that we have a scripted and mapped correctional facility for roleplay purposes; in my personal opinion, it's the best environment for roleplay we have.
I wrote this guide, with the help of other experienced players (credits given below), with the hopes and intention to educate new players and encourage the experienced ones to participate in this kind of roleplay, prison roleplay.
Unlike other aspects of roleplay on this server, prison roleplay demands from you as a player to obtain a large amount of experience and knowledge regarding so many things (starting from law on the outside and the penal code and getting to the daily routine of a convict/inmate). Therefore, this guide will precisely guide you through and teach you how to professionally approach prison roleplay and get inspired by it.
Before you start reading this guide, it is important that you understand what is expected from you as a player who roleplays in San Andreas Correctional Facility. It doesn't matter if you're a Correctional Officer or if you are a prison gang member or if you're just a part time roleplayer who just wants to get released - you represent us as a unit, you represent yourself and your skills. You have responsibility to increase the professionalism and the interest of other players in RP inside the facility borders. For that purpose, you'll need to know how correctional facility staff operates and how the system is manipulated and abused by convicts/inmates on a daily basis. If you choose to read this guide and adopt the knowledge offered to you, you're to know almost everything about how to maintain a high quality roleplay inside San Andreas Correctional Facility.
ESTABLISHING A CHARACTER
If you decide to create or develop a character for or in prison, you must be aware of a lot of things before you choose what exactly it is your character going to represent. You have to understand, when you’re roleplaying in prison, you must have a history on the outside, it’s not smart to start from prison. It is in fact important you have a developed character on the outside before you get incarcerated in the correctional facility.
First of all, it is recommended that before you create a character you follow a few simple steps:
(1): Choosing your character’s race; the race is all that matters in prison. If your character is Hispanic, he wouldn’t go hanging out with the whites, he would have to follow the program of his race and operate under it. Therefore, you have to choose what side you want to be blood-bonded to.
(2): Researching the race in depth; it’s important that you understand it, if you did not yet, when you roleplay in prison you’ll face professional, motivated and experienced players who have spent hours researching the prison life and all that surrounds that topic. You, as a player, must know a lot about the race your character is affiliated to, because otherwise you’ll not know how to handle it and roleplay smooth in that particular environment. It is essential for you to know what prison gangs control and regulate the race in prison, because you most likely will become an active member of it as the time will pass, and you’ll be required to know a lot about that gang too.
(3): Developing record; not only criminal record, but also reputation on the street. It’s easy to ask from an admin to jail you for 12/24 hours, but it’s not effective and unprofessional. You’re expected to commit a crime and in prison, your affiliation to a gang on the outside matters a lot. For example: Skinheads are concentrated in a lot of areas and you could roleplay as if your character is affiliated to a particular skinhead gang. For example: There are two dominant prison gangs in prison, Nortenos and Surenos, they are in rivalry. Basically, almost every gang faction on the street represents the surenos or the nortenos, so it is important that you develop a reputation in a gang because it might assist you inside prison as well.
When you're establishing a character, in my opinion additionally to a lot more opinions, one of the most important things to do is to make your character with a complex, atleast one. Don't make a dull character with no impact, no history, no uniqueness or certain perspectives. Doing so, will help you promote your character and also experience effective character development and enjoy what you're doing in prison.
It doesn't really matter what you will do to make your character complicated and intriguing to discover, just think as if it is a person in real life and he tries to accomplish something while serving his sentence in prison and after. Don't play a game, manage a life, a virtual life. It doesn't mean you have to play non-stop, just be original and creative when you do.
What's really common among players on the outside and the inside of prison is that they tend to forget what their character is going through and what development he's experiencing; this is something you should fight against. You shouldn't forget such things and you ought to remember the beginning of your character, you have to exhibit the changes and the new habits he forms. It will add so much taste and inspiration into your playing.
You have a character and basically he represents a person in real life, right? That's what we all do in here - imitate the real world. Everyone with no exceptions has a hobby, atleast one, and it doesn't really matter what it is. If you're creative enough as a player, you could also make your character a fan of paintball, for example. It doesn't have to be an actual thing you can do with the script of LSRP, but something that grasps for facts in real life.
Hobbies are very important, because inmates in prison learn the newcomers for their hobbies, to get to know who they have deal with and how exactly they could utilize the inmate. So should you, you're expected to pay attention to small details as such. It's important you will know who you deal with, especially in this sort of small environment as a correctional facility. Get to know the people around you, because they gonna know you in a radical way. Hobbies represent a large side of your personality and might influence your future in the prison, beware.
It doesn't matter how active the faction you're joining to in prison, it's up to you to create roleplay and engage with other people. This we call proactivity. You don't wait for someone to approach you and start a conversation, you initiate it with someone you don't know or you do but not too well. You should not hesitate roleplaying with yourself and you should be exposed to passive roleplay. These all together, will result in an impressive experience in which you will learn how to behave as a player and as a character in prison.
Proactivity starts from roleplaying daily workouts and it reaches the point where you make bets on commissary goods for the fulfillment of your time in-game. It doesn't only enhances your experience as a character, but as a player - it's better to do something rather than idling for 10 hours, isn't it?
This part of the guide will teach you how to behave whilst in custody and after receiving your inmate file and being assigned to the general population facility. As we all know, if not all of the players then most of them play this server to have fun and experience things they cannot experience in real life in an optimistic way, hence, it's useless to mention that you ought to roleplay at all times and try to enjoy anything that you experience within the eyes of your character instead of getting bored.
Unfortunately, some police officers are unaware of how to conduct an arrest and how the process of filing an inmate happens. So if you're getting arrested, it is recommended that you know both and if you're a police officer then you should read this part too and know how to successfully conduct your character's duties.
According to the ''Miranda Rights'' approved by the Arizona Supreme Court, a suspect has five rights that he must be aware of before any questioning is done on him by any law enforcement officer or governmental official.
(1): You have the right to remain silent and to refuse to answer questions.
(2): Anything you do say may be used against you in a court of law.
(3): You have the right to consult an attorney before speaking to the police and to have an attorney present during questioning now or in the future.
(4): If you cannot afford an attorney, one will be appointed for you before any questioning if you wish.
(5): If you decide to answer questions now without an attorney present, you will still have the right to stop answering at any time until you talk to an attorney.
While in the process of detainment by the police, the LEO (Law Enforcement Officer) has the right to frisk (pat-down) you through the clothing to find any contraband (firearm, drug substance, etc). After you've been detained by the police, they may perform a full-blown search of your person and immediate surroundings to ensure that you do not have any weapons, stolen items, contraband, or evidence of a crime. If the police take possession of your car, it may be searched as well.
During custody, surveillance or investigation you'll be housed in a cell in the jail, not in the correctional facility. Why? Because the police officers have to establish your criminal case file and assign you to a specific CF (correctional facility) yard. There are four levels of yards:
(1): MIN. SEC. (minimum security) - inmates that fall into a minimum security level facility are considered as low physical risk to the population. Simply put, you're not a high risk to the rest according to your charges and behavior while in custody.
"A minimum security facility generally has a single fence that is watched, but not patrolled, by armed guards. At facilities in very remote and rural areas, there may be no fence at all. Prisoners may often work on community projects, such as roadside litter cleanup with the state department of transportation or wilderness conservation. Many minimum security facilities are small camps located in or near military bases, larger prisons (outside the security perimeter) or other government institutions to provide a convenient supply of convict labor to the institution. Many states allow persons in minimum-security facilities access to the internet." - Taken from an external resource.
(2): MED. SEC. (medium security) - inmates that are assigned to a medium security correctional facility are considered as low risk but require supervision. Inmates that fall into the medium security group may sleep in dormitories on bunk beds with lockers to store their possessions. They may have communal showers, toilets and sinks. Dormitories are locked at night with one or more correctional officers supervising. There is less supervision over the internal movements of prisoners. The perimeter is generally double fenced and regularly patrolled.
(3): CLOSE SEC. - ''Under close security, prisoners usually have one or two person cells operated from a remote control station. Each cell has its own toilet and sink. Inmates may leave their cells for work assignments or correctional programs and otherwise may be allowed in a common area in the cellblock or an exercise yard. The fences are generally double fences with watchtowers, housing armed guards, plus often a third, lethal-current electric fence in the middle.'' - Taken from external resource.
(4): MAX. SEC. - "In a maximum security prison or area, all prisoners have individual cells with sliding doors controlled from a secure remote control station. Often prisoners are confined in their cells 23 hours per day, but in some institutions, prisoners are allowed out of their cells for most of the day. When out of their cells, prisoners remain in the cellblock or an exterior cage. Movement out of the cellblock or "pod" is tightly restricted using restraints and escorts by correctional officers." - Taken from external resource.
On LSRP, by most prison roleplayers, the San Andreas Correctional Facility is considered as level 4 (Max. Sec.) facility, due to high risk inmates with extreme charges and dangerous behavior being housed in the facility. This said despite the fact that the correctional facility doesn't operate under the stated above descriptions of the yard level. This has been stated for your general knowledge and awareness.
INMATE FILE (128G)
After your character is housed in the San Andreas Correctional Facility, he's given his inmate file (128G, paperwork, rep sheet, legal papers, and so on). The inmate file includes all of the information regarding the inmate, such as: name, date of birth, charges, cooperation with the law as a confidential informant, simply any legal information that the government has. As you're accessed to the yard, you're most likely to be checked in by a gang member of your character's race with your paperwork; they do that to validate you're solid, decent and loyal person.
xxxxxx/Douglas_Nyswonger from Public Enemy Number 1 wrote:Name (Last, First, Mi)
: Last Name, First Name, Middle Name(s). In that order.
: #Z00000 - change letter to your last name's initial and the 0s to five different numbers. Additionally, if you are ever given an inmate number by SADOC on a form, use that number instead.
Date of Birth (Age)
: MM/DD/YYYY - AGE
County of Last Legal Residence
: Write your character's county of residence aka "home town". Any neighborhood in Los Santos falls under Los Santos County.
County of Commitment
: Write the county in which your character was arrested. You can be living in Los Santos, but for example, if arrested in Blueberry by SASD, it will say Red County.
: You have three options to write. NA (new admission), PVWNT (parole violator returned with new term), and PVRTC (parole violator return to custody). The majority would be new admissions. Along with that, you write which number prison term this is for you. Example of answer: NA - 2ND
: Write your placement score and housing level. It's suggested that you are a high level inmate, otherwise it wouldn't make sense to be housed with lifers and murderers. You need above 52 points to be level IV. Write a random number, or if you want to calculate them, you can do it through here
. Example of answer: 90/IV
: MM/DD/YYYY. The date in which the character was received in the SADOC system.
: What prison, type of housing, and level you landed in. The appropriate answer would be SACF and GP (general population). Example of answer: SACF - GP IV
: What jail or other prison your character was received to SACF/SADOC from. You can write a fictional jail such as Los Santos County Jail or Red County Jail. Along with whether he was a gen-pop, protective custody, or ad-seg inmate. Example of answer: LSCJ - GP
: EPRD MM/DD/YYYY. Write your character's earliest possible release date. It's usually calculated through parole, which you are eligible for halfway through your sentence. EPRD means earliest possible release date. LWOP means life without possibility of parole.
: It's a test score determining the character's literacy level. It goes from 1.0 to 12.9. 1.0-5.9 is basic literacy and he encounters serious problems with reading or is unable to read if graded low. 6.0-8.9 is functional literacy and a manageable to live with. 9.0-12.9 is GED or High School level literacy. You need to have a grade in that category if you want your character to get his GED (if he hasn't finished high school). Example of answer: 9.9
Write the crime(s) for which the character is sentenced to do time for. Click here
for LSRP's penal code.
Prior Arrest History
Write if the character has any prior arrests or convictions. Doesn't matter if he was found guilty or not. If he doesn't, write "Clear as of MM/DD/YYYY"
Write if the character has any sex crime related arrests or convictions. If he doesn't, write "Clear as of MM/DD/YYYY"
Write if the character has any arson related arrests or convictions. If he doesn't, write "Clear as of MM/DD/YYYY"
History of Escape
Write if the character has any documented escape attempts. If he doesn't, write "Clear as of MM/DD/YYYY"
Write if the character has any current work assignments. If he doesn't, write "Clear as of MM/DD/YYYY"
Write if the character participates in any type of special programs. If he doesn't, write "Clear as of MM/DD/YYYY"
Write if the character has any medical/disability/psychiatric history. If he doesn't, write "Clear as of MM/DD/YYYY"
Write if the character is currently acting as confidential informant and what information was reviewed. If he doesn't, write "Clear as of MM/DD/YYYY"
: Write if the character has been validated by SADOC as a member of an STG. Leave blank if he isn't validated. Aryan Brotherhood and Nazi Lowriders are STG-I. Any other white disruptive groups are STG-II. The code for a white group is WH. Example: Public Enemy No. 1 (WH)
: Write the current membership status. Three options: Validated Active, Inactive, and Dropout.
Type of Affiliation
: Write the character's affiliation type based on validation. Two options: Member or Associate.
: Write the gang's enemy concerns if any. Only gangs which are active enemies or have history of violence, and housing on the same yard would be a concern.
Public Interest Case
: Yes or No based on whether the character is a celebrity. Should be no.
Substance Abuse Program
: Yes or No based on whether the character participated in such a program.
Security Housing Unit
: Yes or No based on whether the character is housed in the SHU as opposed to GP.
Serious Disciplinary History
Write the character's serious major offense charges that he was housed in Department C for.
RIGHTS OF AN INMATE
Just like inmates do, so should you know the rights of your character whilst serving his sentence. Every convict in prison has a set of rights and a set of obligations. It's important you know what they are, because it will help you get along with the program and know how the legal side of the correctional facility works.
- Inmates have the right to be free, under the Eighth Amendment, from inhuman conditions because those conditions constitute "cruel and unusual" punishment. The term "cruel and unusual" was not defined at the time the Amendment was passed, but it was noted by the Supreme Court in 1848 that such punishments would include "drawing and quartering, embowelling alive, beheading, public dissecting, and burning alive," among other things. Today, many of these punishments may seem antiquated, but the basic scope of the protection remains the same. Any punishment that can be considered inhumane treatment or that violates the basic concept of a person's dignity may be found to be cruel and unusual.
- Inmates have the right to be free from sexual crimes, including sexual harassment.
- Inmates have the right to complain about prison conditions and voice their concerns about the treatment they receive. They also have a right of access to the courts to air these complaints.
- Disabled prisoners are entitled to assert their rights under the Americans with Disabilities Act to ensure that they are allowed access to prison programs or facilities that they are qualified and able to participate in.
- Inmates are entitled to medical care and attention as needed to treat both short-term conditions and long-term illnesses. The medical care provided must be "adequate."
- Inmates who need mental health care are entitled to receive that treatment in a manner that is appropriate under the circumstances. The treatment must also be "adequate."
- Inmates retain only those First Amendment rights, such as freedom of speech, which are not inconsistent with their status as inmates and which are in keeping with the legitimate objectives of the penal corrections system, such as preservation of order, discipline, and security. In this regard, prison officials are entitled to open mail directed to inmates to ensure that it does not contain any illegal items or weapons, but may not censor portions of correspondence which they find merely inflammatory or rude.
- Note: Inmates do not have a right to have face-to-face interviews with news reporters or media representatives. The rationale for this limitation is that the media are not entitled to have access to inmates that members of the general public would not be able to have.
- Inmates have the right to be free from racial segregation in prisons, except where necessary for preserving discipline and prison security.
- Inmates do not have a reasonable expectation of privacy in their prison cells and are not protected from "shakedowns," or searches of their cells to look for weapons, drugs, or other contraband.
- Inmates are entitled, under the Due Process Clause of the Constitution, to be free from unauthorized and intentional deprivation of their personal property by prison officials.
- The Supreme Court has held that inmates who are the subject of disciplinary investigations or proceedings are entitled to advance written notice of the claimed violation and a written statement of the facts, evidence relied upon, and the reason for the action taken. The inmate is also entitled to call witnesses and present documentary evidence if allowing him to do so would not risk order, discipline, and security. In that regard, inmates are rarely allowed to confront and cross-examine adverse witnesses in an internal disciplinary proceeding.
- Inmates are entitled to a hearing if they are to be moved to a mental health facility. However, an inmate is not always entitled to a hearing if he or she is being moved between two similar facilities.
- A mentally ill inmate is not entitled to a full-blown hearing before the government may force him or her to take anti-psychotic drugs against his or her will. It is sufficient if there is an administrative hearing before independent medical professionals.
If you will learn the rights of your character it will also be easier for you to manipulate other characters roleplaying as Correctional Officers. It's easier to manage a character when you know what he is allowed to do and what he is not. To explain this in a more simple form, if your character commits a murder on the outside, he will be incarcerated for a certain amount of time - is it important for you to know that? Yes it is. Same goes with the rights of your character, know them and use them for your own interest.
In the process getting your inmate file registered and receiving it, you're assigned to a housing unit. Housing unit (= cell) is the place where you'll sleep, spend your private activity time at. This is a small room you will share most likely with another inmate, as cells are paired. Even though the script of SACF shows differently, in an IC manner, all of the cells are equally designed and contain the same amount of objects:
- Bottom and top bunks.
- Two lockers (each occupied by an inhabitant).
- Wall shelf/counter.
- A bolted-to-the-ground table.
- A bolted-to-the-ground stool/chair.
Now, it might seem so unimportant and non-influential, but if you'll roleplay in depth, your cell will occupy a lot of your character's free time and it will be very important for you to know what you have in it and who's your cellmate. Just like in any other correctional facility, the housing unit of an inmate is the place where he stores all of his possessions that are allowed; therefore, you'll roleplay as if your possessions are in there. You shouldn't pull a pen or a piece of paper out of your pocket anytime you need one, you must be aware of the fact that realistically, you would go to your cell and grab a piece of paper and a pen. It's a little detail but it is important just like the other little details that create the best experience of your playing.
One of the main things this section exists for is to make sure you're aware of what you can purchase for your character's own good. There are things that a trusted inmate can purchase using his credit fund card (see below) and not only from the prison commissary. As long as an inmate is not abusing this privilege, he may buy a lot of stuff to decorate his cell and even bring him comfort (for example, music player or a carpet). These possessions may be abused by an inmate in a lot forms, but once he is caught, he will be forbidden to make any additional and extraordinary purchase.
What inmates don't know is that they are allowed to possess utilities and time-spenders, such as: walkman, pot, coffee machine. Yes, you can have such items. But how is it done? According to what happens in real life, you are allowed to purchase those extras based on your charges since being incarcerated, behavior, and if on your record there's history of utilizing your possessions for a bad cause, you'll be revoked of the privilege to do such purchases. You should RP fairly, if you lose, you lose. If you have something purchased, you RP having it at all times.
How are the purchases done? Well, you should NPC purchasing it with your trust fund card, and RP accordingly. It's all based on real life currency values. You should not abuse the privilege to buy an extra. However, all of the items you purchase are made of plastic and not metal, they are colorless and you cannot attach the outside world with any (for example, internet is not available).
Example, Sony SRF-39FP Walkman
A lot of people treat the economy in San Andreas Correctional Facility the same way they do on the outside world of San Andreas. While what they don't know is that in San Andreas Correctional Facility we don't even have money; money is considered a contraband (illegal). An inmate may not possess a dollar (or any other currency) bill.
The used method of payment to support the economy in prison is the trust fund card. Every inmate is given his own trust fund card that can be invested with money sent from the family members or close friends. As the owner of your trust fund card, it's your responsibility to make the right decisions of what you buy and how. If someone steals your trust fund card, he won't be able to use it, because it would show that he doesn't own the trust fund card; the cards are individual, no exceptions.
Basically, as an inmate, your main expanses would be spent on the prison commissary to buy goods (snacks, drinks, vitamins, shampoo, etc). You're given the fund card so you can live your daily life in prison without the lack of basic needs. For example, if you need to take a shower but you ran out of soap, you can always buy it in the prison commissary.
In fact, it's an interesting place for roleplay, even though you may differ on this one. Simple possessions can be tools, they can be influence, they can mean a lot to you and the people around you. If you roleplay as a rich guy in prison, you're to be manipulated.
SECURITY THREAT GROUP
The next subject is probably going to be one of the largest and the most important one. The reason is because one of the interests of a long-term prisoner in SACF is to join a prison gang faction and partake in their activities (unless applying for the San Andreas Department of Corrections). Hence, you would most likely need to know the next to obtain enough experience and knowledge-base to be on the same level with the rest of the prison gang faction members. Pay close attention to this and perhaps consider even reading it twice to make sure you clearly understand all of the information given. This subject is one of the hardest to consume and one of the most confusing ones, therefore, you'll have to show patience and consistency.
Security Threat Group (STG) is a term used by the law enforcement officials to define an organized group of people possessing common set of ideals and beliefs that separates them from the rest of the population in the correctional facility. The STG is a group of people posing threat to the correctional personnel, inmates and safety of the facility. There are two types of Security Threat Groups, one is STG-I and the other is STG-II.
Security Threat Group II refers to a group of inmates committing unlawful acts within the facility and under investigation with documentation against them. The prison gang is not considered as validated to its actions and yet not proven to be a unit within the facility operating as one. The Investigative Services Unit of the San Andreas Department of Corrections will engage investigation and take actions against the STG to validate their existence as STG-I.
Security Threat Group I refers to a group of inmates validated as a unit operating unlawfully in the facility, endangering the safety and security of the population and correctional staff. Mostly, the STG-II is a prison gang that has a street gang subservient of it. Meaning, the STG-II has influence on the outside of the facility and on the inside. The STG-II are known to not only pose severe threat but also control and regulate a large group of people (literally speaking, separation by race under the STG-I).
To become a STG-II member, the Investigative Services Unit will have to certify your participation and cooperating within the group based on documents, evidences or witnesses. After it is done, you're most likely to be under surveillance and be interviewed by a member of the sub-department to grant you the opportunity to defend yourself in case you disagree with the proof material. Based on the Policy Directive 04.04.113, these are the consequences of being a STG-II member:
(1): Housed in security Level II or higher.
(2): Prisoner may not be placed in an open bay or dormitory setting.
(3): Limit of 3 visits per month, not including attorney and clergy visits.
(4): Work or school assignments have to be approved by the CFA Deputy Director.
(5): Not allowed to attend meetings of groups established by prisoners, except for services and
activities of the prisoner’s designated religion.
(6): Not allowed to participate in group leisure time activities, except for yard. Also prohibited
from participating in scheduled activities during yard (e.g., intramural and league games).
(7): Search of the prisoner’s cell at least once a week.
(sections (1), (2), (4), (5) are not actual to LSRP but shared for general knowledge).
Before we get to the 'from STG-II to STG-I' part, it's important for me to mention that you should never confuse being a member of a prison gang and being manipulated or supported by a prison gang as a part of the race; you're not getting to the STG-I stage unless you're suspected for ongoing activity, affiliation (tattoos, etc) or cooperation in unlawful actions as a part of that certain prison gang. Usually, there are elections made between the members of the prison gang either to accept your character in or not, but each gang has its set of ideals and rules (program).
The progression from STG-II to STG-I is what the Investigative Services Unit attempt to accomplish in case you are an actual member of a prison gang. The process of becoming STG-I is complicated and requires a lot of proof material against the group or individual of an existing STG-I. It's even too sophisticated to explain in simple words without causing even more confusion.
As a STG-II member you're investigated all along and you are under effective surveillance all the time. If you're caught cooperating with the gang or operating a group of people, it's gonna be enough for them to validate your participation in the existing STG-I. Once you're validated, these are the consequences you'll have to face according to the Policy Directive 04.04.113:
(1): Housed in Level V, unless classified to administrative segregation.
(2): Limit of 2 non-contact visits per month (one hour each), not including attorney and clergy
(3): Work or school assignments have to be approved by the CFA Deputy Director.
(4): Not allowed to attend meetings of groups established by prisoners, except for services and
activities of the prisoner’s designated religion.
(5): Not allowed to participate in group leisure time activities, except for yard. Also prohibited
from participating in scheduled activities during yard (e.g., intramural and league games).
(6): Search of the prisoner’s cell at least twice a week.
(7): Out-of-cell movement cannot exceed a total of one hour per day, not including movement
for showers, meals, work and school assignments, religious services, law library, group
counseling or therapy, and attorney/clergy visits.
(sections (3), (4) are not actual to LSRP but shared for general knowledge).
The Step Down Program (SDP) is a process of a validated STG-I so he could 'rehabilitate' and get housed back in the general population facility. It's a long process including four steps while isolated and one step while in the general population. In real life, it takes years of hard work, but I'm not clearly aware of the process in-game and if it even exists; it yet is important for you to know such things, it's basic knowledge if you want to expand your roleplay portrayal. It is going to be a short part because I don't want to complicate things as it is not essential for your playing, but I thought it would be important to mention that program just so you understand what it is.
The Step Down Program (SDP) is a program an STG-I member has to pass through five steps in total while four of them are in Solitary Housing Unit (SHU). It's a process of years an inmate has to spend, working hard to accomplish his 'freedom' and be moved back with the rest of the inmates (GP - General Population). After the STG-I member is finished with the Step Down Program, he's actually stepping down from the STG activities and is no longer involved with it. This doesn't mean the inmate will be welcome back to his friends just like that, he'll have to face the repercussions of dropping out of the STG.
THE PRISON CARS
The next subjects you are about to read are related to the dominant prison cars in California correctional facilities. In California we have the strongest and the most notorious prison gangs and the highest incarcerated population in the USA (except Texas). Therefore, the vast majority of the prison RP community in LSRP, portray the California prison rather than any other.
The term 'Car' is used to describe a machinery constructed of little parts, but without a part, it wouldn't work properly. It may operate in a perfect way only when all parts are assembled together. This is to describe the union among the members and the brotherhood as the most important ideal.
THE WHITE CAR
The White Car is one of the leading racial groups in every correctional facility. Its notoriety level is the highest in a few and if not the highest then it's one of the most dominant prison gangs. The Aryan Brotherhood is the prison gang the literally controls the inmate that fall under the white car and operate them under the interest of its own.
The white inmates on prison yards are called 'peckerwoods' (abbreviated as 'woods'). That's the slang word used to denote a white inmate. Every white inmate who ends up on a prison yard and follows the politics of the white race — is a wood. The white inmate group is collectively known as the white car. All white inmates fall under that umbrella and must follow the prison politics of it. Another name for it is the woodpile.
White supremacy is loosely connected to white inmates, in the sense that they use it as a tool of recruitment and a movement to identify with. Some prisons can be very racially segregated, to the point where you're not allowed to communicate with inmates of other races. Because of this, it's easy for the white supremacy ideology to become relevant in the everyday life of a white inmate, as well as the dominant ideology among the white population.
Many white inmates tattoo themselves with racial symbols such as swastikas, lightning bolts, iron crosses, Runic symbols, or phrases such as "white pride" or "white power". Many white inmates hold strong racial beliefs while incarcerated, although not all do. Some white inmates identify as skinheads. Skinheads are usually affiliated to the majority of the white inmate population identify as peckerwoods.
Typically, the white car upholds high standards of discipline on the prison yard. They have specific rules, which they enforce at all times. Someone breaking any of those rules, would get the person punished. There's a 'shotcaller' (also known as 'keyholder') for the white car, who has a big say in what happens. There are white prison gangs, but that isn't always the most important factor in who gets the most respect on the yard.
Under the white car, white inmates typically form under geographic locations, such as most often their counties. Typically a county car would take care of someone from their location. They will look after him, help him, school him of the rules, and punish him if they or the shotcaller decide that he broke a rule. If a white inmate is from Red County, he would most likely look for other woods from the Red County car. Disbandment from the county an inmate is related to, might get him punished just like breaking any other rule under the peckerwood ideology.
The dominant prison gang for white inmates is the Aryan Brotherhood. Validated high profile AB gang members are typically housed indefinitely in a max security level unit like the SHU, because of their propensity for violence and influence over other inmates on the yard. This is done in an attempt to limit their criminal activity in the prison facility. Gangs like the AB, however, still manage to call orders from the SHU. The Aryan Brotherhood are validated as STG-I (look above for definition).
Another white prison gang is the Nazi Low Riders, who similar to the AB, are also housed indefinitely in the SHU. Members of the NLR were often used as footsoldiers for the AB, until the gang gained too much notoriety, and fit the criteria for STG-II. Now, the AB utilize other gangs to do their dirty work. PENI Death Squad skinheads have taken the place of the NLR, and now carry out orders and run the yard on behalf of the AB.
THE MEXICAN CARS
The Hispanic prisoners are split into two dominant groups, The Southern Mexicans and the Northern Mexicans. These groups were primarily composed of gang members Sureños (Southerners) and Norteños (Northerners). They are segregated from each other and have an history of rivalry, but it's not relevant in every correctional facility in the USA. Those who serve their sentence as gang members on the outside fall under one of these cars, according to what their gang represents (you must know what umbrella your faction falls under). But those who are not gang affiliated choose what program (what politics to accept) to follow and what car to stick to. Most often, this choice is made by their geographical location, or who they know.
The south vs north rivalry was once based on geography, whereas now it's heavily dominated by the gang scene. After the 1990s, the majority of Hispanic street gangs started claiming allegiance to the Mexican Mafia (EME) and the Nuestra Familia (NF). Often done by taking on the number 13 or 14, which Sureños and Norteños used respectively. Now almost every Hispanic gang is under the umbrella of a bigger prison gang. The Southern Mexicans have the reputation for being the most organized and violent group in prison. They have the biggest numbers on most yard, thanks to the high incarceration rate of their people.
The EME controls all Sureño gangs on the street and in prison. Gangs on the street are expected to pay tribute money to EME from their criminal activities. Failure to follow rules and orders, usually results in a member or even entire gang being put on a greenlight list and dealt with. Prison and jail politics can spill on the streets, and vice versa. EME recruits respected members, often veterans of the system, who prove themselves the organization. This helps them grow stronger and spread their influence out. This is why most often they recruit high ranking members of street gangs, ensuring they have control of those gangs.
Members of EME and NF, like all influential prison gangs, are housed in the SHU. They are kept away from the general population, but still issue orders to the mainline soldiers. Sureños are usually aligned with the Peckerwoods. This is because of a long-lasting relationship between the Mexican Mafia and the Aryan Brotherhood. The Norteños are typically alligned with the Blacks and Asians, so the numbers can even out. The Sureños have the strictest prison programs, which consist of working out, following a long list of rules, carrying out orders no matter what, and controlling the yard if they have the numbers.
Common tattoos include gang names, neighborhood names, and Aztec symbolism. The whole Aztec culture plays an important part. Some of the more dedicated gang members, even learn languages like Nahuatl.
There's also a third group, known as the paisas. They are inmates from Mexico, who for one or another reason, were arrested and incarcerated in the USA. Some are born in Mexico, some can't speak English well, some are Mexican-Americans who think they belong to that group, some are Mexican-Americans who don't want to run with the Sureños and Norteños. They are culturally much different. The most well known paisa gang is called the Border Brothers. The paisas typically follow the program of the Southern Mexicans and align with them.
Another primarily Hispanic group who act as their own group in prison are the Fresno Bulldogs. They broke away from the Nuestra Familia umbrella, after an internal dispute. After that, they align themselves with neither the north or the south.
THE BLACK CAR
The African-American inmates are collectively known as the black car on prison yards. The black population is heavily dominated by gang members who most of the times are Bloods or Crips. Because of this, there's often a Crip car and a Blood car. Geographical location sometimes also plays part in who is close to who. Black inmates typically have tattoos of gang symbols and gang monikers, showing pride to where they come from.
There's a respected shotcaller for the car, who is responsible for enforcing the order in his race and makes sure politics are followed. Compared to other cars on the yard, black inmates are not as organized, and don't dive deep into prison politics. Whereas the Mexican Mafia controls all Sureños on the street and in prison, as a whole black gang members don't have an "above all" governing body, which gives orders and controls the lesser gangs.
Some black inmates are drawn into their African heritage ideology or black power, but not all. Those who are, are often politically aware, and display interest in George Jackson and the Black Panther movement in the 70s. The peak of this movement was through the 70s and 80s, but since then it has declined, and the black inmate scene is mostly street gang dominated, and not politically oriented as before.
Black Guerilla Family is the most prominent black prison gangs. Like other big prison gangs, validated members are kept segregated in high power units such as the SHU. The recruitment in BGF is done by identifying the best potential members on prison yards, who identify with BGF's ideology and movement, and recruiting them. KUMI 415 is another black prison gang which aims to be organized. Sometimes their members are recruited in BGF.
THE OTHERS CAR
Inmates who don't belong in any of the three dominant race cars, fall in what is known as the others car. The others is a group for Asians, Pacific-Islanders, Arabs, Native Americans, and anything else, which doesn't fall in the rest of the race groups. Although the others might have different cultures and backgrounds, they are the minority on the yard, so they tend to stick together as one group, and bring their numbers together.
Like any other group, the others have a shotcaller, and they follow the prison politics. There isn't a dominant prison gangs, because of all the differences, but there are many Asian street gangs and crime organizations, from which members end up in prison. Like most other gang members, they try to drop their street conflicts and leave them on the outside. The Asians are often aligned or close with to the black inmates in times of conflict.
Prominent street gangs who fall in the others car while incarcerated are Asian Boyz, Tiny Rascal Gang, Wah Ching, Vietnamese Boyz, Satanas, Menace Of Destruction, Sons Of Samoa, and others.
SOLITARY HOUSING UNIT
One of the more effective methods to punish a disobeying inmate who doesn't follow the rehabilitative and correctional program is the Solitary Housing Unit (SHU). The Solitary Housing Unit is an isolated department from the general population facility, tagged as Department C1. There also exists Department C2, but it is to punish OOC rule-breakers, and it is not much in effect.
However, anytime that an inmate breaks the law inside the San Andreas Correctional Facility, he is deemed to be isolated and housed in the SHU for a while. While your character is in Solitary Housing Unit, your isolation time will decrease no matter if you're logged in or not. But it is highly suggested for you to try and roleplay passively in SHU, no matter for what purpose. There is a variety of options what you could roleplay, with yourself.
You can develop your character while he's in isolation. In real life, people might change a lot while serving time in the SHU. As you can imagine, being locked up in a cell without communication with anybody is rough. For some people, it might end up as a really bad experience with psychological traumas and what not. It's really up to you what path your character will pick for his development. Try to squeeze out the most of it, try to explore it instead of /q(ing). Anything can contribute to your development.
There are a few types of people who are under life-risk in the general population and these people are housed in a Sensitive Needs Yard (SNY), which is commonly known as Protective Custody (PC). In some cases, an inmate is enforced to serve his remaining sentence there, but in some cases inmates willingly request for a transfer to ensure their safety.
These are the individuals recommended/enforced to be housed in SNY/PC:
(1): Inmates who have dropped out of their STG. These dropouts have to go through a six-month to one-year deprogramming that includes telling everything you know about the gang and its activities.
(2): High notoriety inmates – ex-cops, celebrities, etc.
(3): Inmates with sex offence, intermittently child molesters or rapists are very hated and seized to be killed individuals on the general population.
(4): Inmates with mental health issues who are stable enough to serve a sentence but under risk on the general population.
(5): Old and infirm people who are still ambulatory.
San Andreas Department of Corrections has a large responsibility fighting against the contraband in the San Andreas Correctional Facility, and it seems like the idea of smuggling drugs has never been neglected by common players in prison. A lot of inmates find it as an opportunity to do something different, more interesting and more enriching. Most of the contraband is held under the respective prison gang factions, because they control the monopoly of the illegal products running in the facility. Contraband varies from drugs, to alcohol (pruno) and even shanks - it just depends who you are and how smart you are.
A lot of people think that penitentiaries can prevent from criminals to use drugs or create weapons, but that's not even close to be true. There are a lot of correctional facilities in USA, and there are too many creative inmates who can execute murders and deadly attacks by using their toothbrush, socks, bolts, what not. You can be one of those creative people who could create something out of nothing. It's really up to you.
Drugs are very common in prison, as long as you know who to speak with. For some characters, all that matters is their high, and for these, drug substances are basics and on top priority. There are a lot of smuggles made by inmates, and there are a few ways to do that. I'm gonna share only one, because it's the simplest one.
There's a method of smuggling called mule - you swallow nylon baggies with drug content and get arrested. You get to your cell, and you shit it out into the toilet, literally. Then you clean the nylon baggies and here you have a few baggies of drug substances. While doing that, you need to take screenshots of your roleplay so you could have evidence to prove you're not lying to the police officers when you'll be detained/cuffed/in custody. However, try to roleplay as realistically as you can, in real life, a lot of things could happen. For example, one of the nylon baggies could blow up in your stomach and it could lead to intoxication, take it in your account. It's important you're aware of what you're dealing with, even if it is not as hard to smuggle drugs as people think, try to make it as realistic as possible - there's the challenge and there's the fun.
Hiding your drugs isn't easy, just like any other contraband. Correctional Officers are allowed to frisk you anytime they feel like it, you don't have your freedom and right for privacy while serving a sentence. There are canines sniffing around the facilities and they might catch the scent of your drug and lead to it. You must be smart when hiding your contraband.
Again, when you're hiding your contraband, just like with smuggling it, you will have to take screenshots of your roleplay hiding the contraband and don't forget to add the time your screenshot has been taken, it's important as well, because some might hesitate and not verify your screenshot.
Desperate inmates who seek an alcoholic drink, will do anything to get it. That's how the pruno was invented. Pruno (also known as Prison Wine) is an alcoholic drink made in prison. It is one of the most disgusting things to swallow, but it works; it gets you drunk.
The culture of alcohol brewing in prison is not as mainstream as drug smuggling, in LSRP terms, but it definitely exists. And you can be one of those creative and experienced prison roleplayers who know how to make prison-made pruno.
(1): Bread crumbs.
(2): Fruits (oranges, apples, etc).
Process of Making:
(1): Smashing the fruits in a bag.
(2): Mix up the bread crumbs and the sugar.
(3): Add the mixture of bread crumbs and sugar to the smashed fruits.
(4): Add the juice/ketchup/milk, etc.
(5): Boil water and keep the bag with the mixture in the hot water.
(6): Change the water with fresh hot water everyday for a week.
(7): Strain the liquid you've got after a week through a towel/shirt, etc.
(8): Make sure you have your pruno in a safe place and enjoy your drink.
On the streets gangs engage wars with each other, they get a lot of weapons to protect their territory and reputation. Same goes on the mainline - prison gangs engage wars and they need weapons to protect their reputation, but unlike the street gangs, they fight for their ideals. Shanks (crafted weapons) are very essential for a prison gang. It is just like the Tec-9, or the Glock for a street gang member. It means power, autonomy, supremacy, security.
In San Andreas Correctional Facility, prison gang factions have shanks, but there's a strict system for creation of shanks. It's a limited system only to those who can be trusted (major prison gangs/well-based groups). Therefore, your only chance of getting a shank (scriptwise - knife) is by joining a prison gang and being trusted by the gang members to carry a shank. I am not gonna detail regarding the shank system, because it is not a public knowledge that should be exposed for anyone. Therefore, there's not much I could write about shanks as long as they're not available for anyone.
SAN ANDREAS DEPARTMENT OF CORRECTIONS
The San Andreas Department of Corrections (SADOC)
is responsible for the operation of the San Andreas state prison and parole systems. The mission of the San Andreas Department of Corrections is to ensure the security of state prisons and the safety of offenders and staff. The Department plays a vital role in the criminal justice system by offering rehabilitative services and programs to offenders in order to decrease recidivism and create productive members of society. The Department provides offender management services that protect the community from habitual offenders.
The overarching mission
is to ensure the security of institutions and the safety of staff and offenders while providing proper care and supervision to assist offenders in achieving successful reintegration into society in order to decrease recidivism and improve public safety.
The overarching values
are our commitment to embracing a guiding philosophy that will direct us in our behavior and activity. They are:
- Service. We strive for reliable performance that fulfills and exceeds our responsibilities.
- Accountability. We take responsibility for our actions and the consequences.
- Determination. We are unwavering in our actions and we will not stop until we achieve success.
- Order. We recognize that our most important responsibility is to achieve basic stability.
- Capability. We are able to efficiently and completely complete any task that we are assigned.
The overarching vision
is a criminal justice system where offenders can serve their sentences in a safe environment that offers intervention and rehabilitative programs, fosters personal growth and rewards achievements, and strengthens communities by improving the lives of those impacted by our services.
TAKEN FROM FACTION THREAD
To get to know more about the faction and to follow specific instructions on how to enlist it or participate in its activities, visit their faction thread
. The registration on the San Andreas Department of Corrections website is very urgent for long-term prisoners as well, due to the interest of the prisoner to be assigned to the Inmates usergroup and receive access to the Prison Liaison.
PAROLE OPERATIONS UNIT
The Parole Operations Unit is a sub-department/sub-division of the San Andreas Department of Corrections and one of the only units conducting correctional service outside of the correctional facility (in the State of San Andreas). The responsibility of the unit is not only to approve who's eligible for a parole but also to maintain surveillance on him to ensure the subject is not involved in any criminal or unlawful acts after being assigned as a parolee.
The process of becoming a parolee is not as difficult as a subject may suggest, but he has to meet a few requirements to ensure he's capable of operating outside of the correctional facility borders without endangering the safety and security of the citizens, damaging any private, governmental or residential property, and jeopardizing the homeland security.
- Introduction of Contraband.
- Attempted Murder on government employee.
- Murder on government employee.
- Manslaughter of any type.
- Violation of parole.
San Andreas Department of Corrections wrote:
Parole is the early release of an inmate who is subject to continued monitoring as well as mandated compliance with certain terms and conditions for a specified period. The San Andreas Parole Board, a division of the San Andreas Department of Corrections (SADOC), is responsible for overseeing the parole process, including determining an inmate's eligibility for parole and protecting the community by supervising parolees and assisting them in their effort to reintegrate into the community.
An inmate may be granted parole only if they have served more than half of their original sentence, their overall behavior has been positive, they have no recorded disciplinary action, they are not incarcerated as a result of a violent crime, and they are not listed as being barred from parole. The decision whether or not to grant parole resides solely with the Parole Board and a decision to deny parole may be made at their discretion even if all the requirements are met.
An inmate may ask any correctional officer for their name to be submitted to the Parole Board if all the requirements are met. Depending on availability, the inmate's file will be reviewed and they will be scheduled for a parole hearing. The purpose of the hearing is to determine whether or not an inmate should be released on parole. Factors considered during the hearing include, but are not limited to: psychological evaluations, behavior in prison, vocational and educational accomplishments, involvement in self-improvement programs, and parole plans, including where an inmate would live and how they would support themselves if released.
If an inmate is determined to be eligible for parole, the inmate is released from prison. An ankle monitor with GPS tracking capabilities may be ordered, in which case removing the device will be a violation of parole. In addition, parolees must abide by a list of rules. These rules will vary depending on the specific case. They include:
- The parolee must have their phone on at all times;
- The parolee must not associate with known criminals or criminal organizations;
- The parolee must not consume alcohol or narcotics, other than with a doctor's prescription;
- The parolee must not possess any kind of weapon or illegal substance;
- The parolee must not break the law; and,
- The parolee must be respectful to peace officers, including their parole officer, and comply with any instructions.
Parolees will occasionally be contacted by parole officers during a scheduled or unscheduled check up. A check up may take place over the phone or in person. The purpose of a parole check up is to ensure compliance with parole regulations and that the parolee is adjusting to life outside prison. Parolees may be searched at any time by any peace officer with or without probable cause or a warrant. This includes a parolee's vehicle or place of residence.
It's now for years that the correctional equipment development reaches its peak level and advanced technologies are invented to serve the purposes of the correctional staff. For you as a player who roleplays around that equipment, it's important you're aware of this equipment and how to act/react with/to it.
In San Andreas Correctional Facility, the standard equipment includes:
- Scorpion Flashlight.
- ASP Tactical Handcuffs.
- X26 Taser.
- ASP Expandable Baton (9 inches).
- Stab-proof Vest.
- OC (Oleoresin Capsicum) Spray.
The first weapon we must discuss is the one that needs the most clarification - the X26 Taser. A lot of people don't know what this weapon is and what it is capable of doing. The potential impact this weapon can have is enormous; you cannot move your muscles and you cannot dodge from it that easily. It's considered the most efficient less lethal weapon under law enforcement and is one of the modern and most innovative inventions made in the weapon industry.
The X26 Taser has an impact on your sensory nerves and your motor nerves, which results in unwillingly paralysis and causes the offender to fall onto the ground without the ability to confront and overcome the pain.
Another important point to mention is that every cartridge of X26 fires two probes that can penetrate any clothing or other barrier. The X26 taser is effective to the distance of 6.4 meters, therefore cannot be used from large distance. The X26 Taser emits 50,000 volts and 0.0036 ampere.
Once a person is shot at with the X26, the probes (formed as fishing hooks) need to be removed from the body. You cannot just stand up and run away, you're connected to the wires due to the probes being inside your body; doing so will cause tremendous pain and might tear your flesh out. It's a no-no for escaping. It's really up to you and the shooter what pain you'll go through when ejecting the probes out, if pulled with force and not carefully, it will cause a lot of pain to the penetrated person.
Based on the explanation given above, from now on you must be aware of how to operate while being shot at or being the one to shoot with the X26 Taser. It's important you don't fail to portray the injuries in the proper way.
One more important weapon to speak about is the OC (Oleoresin Capsicum) Spray, because it is being highly used in the San Andreas Correctional Facility and a lot of misconceptions about the effects of the OC occur among both parties. First watch these videos:
The lasting effect of a large dose of OC spray in your eyes is 10-20 minutes of pain. Not 2-5 minutes. And even after, your face would be red, your eyes would be tearing, bloodshot and you'll experience discomfort. The reason you feel that pain is due to dilation of the capillaries in the eyes.
Removing the OC with water won't really help and you'll need A LOT of water to sever the pain, that's due to the OC being oil-based; therefore the molecules of the oil will remain on your face and segregate the water from the pain causing molecules of the OC. What does help removing the pain is milk. Wiping your face with milk will really help to fight the pain.
Do not roleplay the OC spray as it is soap in your eyes - it is way more than that. It hurts for a long time, not half of a minute. Operating when in pain is hard, and when almost-blind is even harder. Consider that when you fight while being sprayed at.
ROLEPLAYING A SENTENCE
After you have read all of the informational sections, it is time to sum all of the knowledge you obtained and make the right conclusions that will lead your roleplay to be the most efficient and essential as possible while serving in San Andreas Correctional Facility. It doesn't matter if you're a long-term prisoner or just a tourist (short-term prisoner, who comes and leaves as soon as the sentence is over), it's important you know how to roleplay around and how to develop your character according to what he's experiencing in prison.
To do that properly, I will first of all start with trying to give you an image of what it is like to be a prisoner in a correctional facility. You can watch this documentary film
to have a better clue of what it's like to be a prisoner in a high security level facility. In case you decide not to watch the film, atleast read the next few paragraphs.
Psychologically speaking, the journey of survival of an inmate inside a correctional facility can be the worst nightmare but also a window of business opportunities for the future. People who had no affiliation to a certain prison gang, become loyal and trustworthy members and make a respective and prospering living outside of the fence later on. But you cannot ignore the fact that there are a lot of obstacles while joining a prison gang or even acclimating to the challenging environment of the prison.
Simply put, an inmate is taken almost all of his privileges and the most basic one is the freedom. A prisoner has no right for any freedom; movement, speech, privacy, etc. For a decent man and even a tough criminal in his late forties, the freedom means a lot and giving up on it is a great loss to an individual.
Imagine yourself as an inmate in a high security level correctional facility, how would you react? What would be the consequences on your psychological fundamentals? People turn mad and crazy, even psychotic in prison. For us as players it seems like an easy peasy lemon squeezy case, but the truth is, it might be harder than any other thing we go through as individuals in a society. Take advantage of what you're reading right and utilize it in your character development, don't be discharged from the correctional facility in a dull way, leaving without any repercussions on the character, impact on his mentality or even extraordinary experiences.
Physically speaking, every inmate, no matter how safe he can be among his fellow members of the prison gang he is under, he's facing the hardest challenge - survival. It's not rare for an inmate to get iced off (stabbed), it's not rare for an inmate to get bullied by, it's not rare for an inmate to get into more trouble then he already is in.
The vast majority of the inmates housed in the general population facility emphasize the workout and equalize it to a holy daily routine that must be done by an inmate. In prison, your physical mass, your physical strength, your healthiness - this is your only power unless you have a useful brain. It's important you are aware of this ideal and take a note about it when getting inside the atmosphere of the life in prison.
It's important you control all of the knowledge and maintain it in your consciousness level when you roleplay in the San Andreas Correctional Facility, because it will enhance your experience as a player and will enchant you by the amusement you might accomplish while roleplaying in the prison. Don't underestimate San Andreas Correctional Facility because of it being a small area of operation, it is a whole world to explore.
(1): Almost all of the decent, long-term prisoners in SACF are registered on the SADOC forums
. In case you're a long-term prisoner, you should PM to Warren Borbeck
, asking him to verify you as a long-term prisoner and add you to the Inmates forum usergroup.
(2): Follow the faction threads of the prison gangs (Public Enemy Number 1
and The Mexican Mafia
) and San Andreas Department of Corrections
. Don't hesitate reading about the factions, learning what they represent and even joining them at some point.
(3): What the documentaries: National Geographic's Gangs in Prison/The War
, America's Hardest Prisons
, National Geographic's Lockdown in Prison
, BBC's Indiana Racist Prison
, Predators and Pray
, Lexington Sheriff's A Day in the Life of a Correctional Officer
, Training Academy for Arizona Correctional Facility
, Gangster Confidential (eMe)
(4): Follow the LSRP forums' SADOC Publications
(5): Read, then read two more times the Inmate Manual
This is it, you've finished reading this guide. You're now on the right way to become a knowledgeable, experienced, strategic, mature and professional roleplayer in prison. If you've read this guide fully, you're most likely going to be eager to learn even more, to explore new things, to get to know anything that haven't be mentioned here. The subject of prison life, correctional system, rehabilitative program are astounding and exciting and never ending. This is your journey to become aware of this. This guide was just an introduction to what you're about to know in future if you'll decide to keep learning. But hey, what's more important than theory? Practice. It's your time to start getting involved in the RP in SACF.
I have made this guide out of pure passion to help, to educate, to change something, to give something to anybody. I feel obliged to return the feedback I received from SACF RP and forward it to you, the rest of the community. All of the knowledge I gained, I felt like I have to share with you. That's what I've done. It doesn't matter if I have some grammatical mistakes, it doesn't matter if you've caught me making some misconceptions - this guide is here to be an example to all those players who want to see something bad turning into good. It's really up to you, the individual, to assist the other individual. You don't have to make a massive guide to help someone else, it's enough if you'll just correct someone's mistake by sending him a PM on forums or even IG. Don't give up on the idea of helping someone else, don't give up on the idea of changing something you want to see in a different way.
It's useless complaining, it's useless finding excuses, it's useless blaming someone else - if you want something, work hard for it, sweat a lot to get what you want. Don't give up on something because a group of people doesn't support you. This is forwarded to so many people I know, even in the SACF RP community. If you are an inmate and you want to see a change in your roleplaying environment, don't waste time complaining and blaming other players - change yourself, change your surroundings for the better. That's what this guide is about. I hope you enjoyed reading it, and now, buckle up and go RP.
Warren_Borbeck (AKA Douglas_Nyswonger AKA xxxxxxxx), appreciate your efforts put into the White Car, Mexican Cars, Black Car, Others Car. These belong to you.
Galen_Hawkins (AKA GHawkins), appreciate your enormous contribution as the author of the Inmate Manual. Some knowledge is taken from your articles and written material.